#list of ships (use these names in the "spawn_object" command)
# ship_enemyship01
# ship_enemyship02
# ship_enemyship03
# asteroid
# path_ship

firing on
movement on
module_switch off
module_switch none

#WEAPON TEST
wait 2
message
	portrait=bird
	text=Uh oh.  Rocks coming in the noon-time.
	display_time=4
	roadblock=on
message
	portrait=pilot
	text=Asteroids at 12 o'clock, Peter?  Perfect.  This will be a great time to try out my new craft.  Let's try out WEAPONS MODE.  Better be careful about my guns overheating, though.
	display_time=10
	roadblock=on
module_switch weapon
message
	portrait=bird
	text=Careful!  Big rock is big hurt.
	display_time=4
	roadblock=on

repeat 50
spawn_object
	object_type=asteroid
	location=random,-50
wait .5
repeat stop

wait clear

#SHIELD TEST
message
	portrait=pilot
	text=Packs a punch, but I can't fire them for too long or else the heat will damage my ship.
	display_time=7
	roadblock=on
message
	portrait=bird
	text=Rocks gone, but patterns and patterns ahead!
	display_time=4
	roadblock=on

message
	portrait=pilot
	text=Lots of enemy ship formations...maybe I should try SHIELD MODE.
	display_time=5
	roadblock=on
module_switch shield
wait 2
repeat 4
spawn_object
	object_type=ship_enemyship02
	location=50,-150
spawn_object
	object_type=ship_enemyship02
	location=100,-100
spawn_object
	object_type=ship_enemyship02
	location=150,-50
spawn_object
	object_type=ship_enemyship02
	location=200,-100
spawn_object
	object_type=ship_enemyship02
	location=250,-150

spawn_object
	object_type=ship_enemyship02
	location=300,-150
spawn_object
	object_type=ship_enemyship02
	location=350,-100
spawn_object
	object_type=ship_enemyship02
	location=400,-50
spawn_object
	object_type=ship_enemyship02
	location=450,-100
spawn_object
	object_type=ship_enemyship02
	location=500,-150

spawn_object
	object_type=ship_enemyship02
	location=550,-150
spawn_object
	object_type=ship_enemyship02
	location=600,-100
spawn_object
	object_type=ship_enemyship02
	location=650,-50
spawn_object
	object_type=ship_enemyship02
	location=700,-100
spawn_object
	object_type=ship_enemyship02
	location=750,-150
wait 3
repeat stop
wait clear

message
	portrait=pilot
	text=Not bad.  In place of the extra firepower I get a regenerating field that protects my hull.
	display_time=7
	roadblock=on

#BOOSTER TEST
message
	portrait=bird
	text=Now they have their eye on you.
	display_time=4
	roadblock=on
message
	portrait=pilot
	text=Great, seekers.  Let's see if this BOOSTER MODE as wonderful as the salesman made it out to be.
	display_time=4
	roadblock=on
module_switch booster

repeat 10
spawn_object
	object_type=ship_enemyship03
	location=-50,random
wait .5
spawn_object
	object_type=ship_enemyship03
	location=850,random
wait .5
repeat stop

wait clear

message
	portrait=pilot
	text=Ahhh, my craft is a lot faster and a lot more agile.
	display_time=4
	roadblock=on

wait 2

module_switch on

message
	portrait=bird
	text=Incoming!  Incoming!
	display_time=4
	roadblock=on
message
	portrait=pilot
	text=Alright, let's use this thing for what it's worth.  I can switch between modes whenever I want during combat.
	display_time=7
	roadblock=on

repeat 10
spawn_object
	object_type=ship_enemyship01
	location=random,-50
wait .5
spawn_object
	object_type=ship_enemyship02
	location=random,-50
wait .5
repeat stop

wait clear

message
	portrait=bird
	text=Coast is clear!
	display_time=4
	roadblock=on
