mes037 = Konci hru ...
mes036 = level compiled...
mes035 = level loaded...
mes034 = .......naravam mapu z level.dat
mes033 = level generated...
mes032 = textures loaded...
mes031 = loading textures...
mes030 = sprites loaded...
mes029 = loading sprites...
mes028 = particles loaded...
mes027 = loading particles...
mes026 = wallmasks loaded...
mes025 = loading wallmasks...
mes024 = walls loaded...
mes023 = loading walls...
mes022 = floors loaded...
mes021 = loading floors...
mes020 = Spoustime hru ...
mes019 = Detekuji zvukovku.
mes018 = OpenGL nastaveno.
mes017 = openGL:glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
mes016 = openGL:glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
mes015 = openGL:glEnable(GL_TEXTURE_2D);
mes014 = openGL:glDisable(GL_DEPTH_TEST)
mes013 = openGL:glLoadIdentity();
mes012 = openGL:glMatrixMode(GL_MODELVIEW);
mes011 = openGL:agl_font = allegro_gl_convert_allegro_font_ex(font,AGL_FONT_TYPE_TEXTURED, -1.0, GL_INTENSITY8);
mes010 = openGL:glOrtho(0, my_screen_width, my_screen_height, 0, -1, 1);
mes009 = openGL:allegro_gl_set(AGL_REQUIRE, AGL_DOUBLEBUFFER);
mes008 = openGL:allegro_gl_set(AGL_SUGGEST, AGL_Z_DEPTH | AGL_COLOR_DEPTH);
mes007 = openGL:allegro_gl_set(AGL_COLOR_DEPTH, my_screen_bpp);
mes006 = openGL:allegro_gl_set(AGL_Z_DEPTH, 8);
mes005 = Nastav openGL
mes004 = allegro_gl_set
mes003 = color_depth_set.
mes002 = spusteni hry
