     ______   ___    ___
    /\  _  \ /\_ \  /\_ \
    \ \ \L\ \\//\ \ \//\ \      __     __   _ __   ___ 
     \ \  __ \ \ \ \  \ \ \   /'__`\ /'_ `\/\`'__\/ __`\
      \ \ \/\ \ \_\ \_ \_\ \_/\  __//\ \L\ \ \ \//\ \L\ \
       \ \_\ \_\/\____\/\____\ \____\ \____ \ \_\\ \____/
        \/_/\/_/\/____/\/____/\/____/\/___L\ \/_/ \/___/
                                       /\____/               
      Allegro Low-Level Game Routines  \_/__/   Version 4.2.0  

      Arena Football using Dev-Cpp 4.9.9.2     (c) 2006 by Gia T. Nguyen     

**************************************************************************************
*                                                                                    *   
* Arena Football - Classic 70's Electronic Football                                  *
*                                                                                    *
* This 2-D game is based on the hand-held electronic football games of the late 70's *
* from Mattel and Coleco.                                                            * 
*                                                                                    *   
**************************************************************************************

INSTALLATION INSTRUCTIONS:

- This game has been tested on a Windows XP Pentium platform, running in 16-bit Color 640x480 resolution.
- This game normally runs in Full Screen mode.
- Unzip the file and copy the .EXE and .DAT files into a directory (Allegro .DLL not included).
- You will need the following files to run the game:
       football.exe, 
       alleg42.dll,
       football.dat
- Run football.exe to start game.

(Optional) Run "football.exe -w" to start game in Window mode instead of Full Screen.

PLAYING INSTRUCTIONS:

#1 When the game starts, select Play Mode:

	[1]  1-Player
	[2]  2-Player (Turn-Based)
	[3]  2-Player (Versus)

Under 1-player mode, player plays OFFENSE against computerized DEFENSE.
Under Turn-Based 2-player mode, both players take turn playing OFFENSE against computerized DEFENSE.
Under Versus 2-player mode, 2 players take turn playing OFFENSE and DEFENSE against each other.

Player 1 - HOME team     (Blue)
Player 2 - VISITOR team  (Red)

Select Playing Level if you (OFFENSE) are playing against the computer (DEFENSE):

	Beginner - Defensive backs move at the same speed as defensive blockers.
	Pro - Defensive backs move at faster speed.

OFFENSE has 4 players, DEFENSE has 6 players.

Offensive Run  Formation:    1 Running Back, 3 Blockers
Offensive Pass Formation:    1 Quarterback, 1 Receiver, 2 Blockers
Defensive Formation:         3 Blockers, 3 Defensive Backs
Defensive Versus Formation:  3 Blockers, 2 Defensive Backs, 1 Free Safety

#2 Game Layouts

Playing Field has 100 yards, each white line marker represents 5 yards.  Yellow lines are out of bound and end zone markers.

OFFENSE goes from left to right.  DEFENSE faces OFFENSE.

#3 Navigation

OFFENSE:  Use the Up, Down, Left, Right keys to move the Ball Carrier or the Receiver.

	  Press 'K' to kick a field goal.
	  Press 'P' to pass (see passing rules below).

DEFENSE:  Under Versus Mode, player can control the Free Safety's movements.  
          Use 'A' to move Left, 'S' to move Down, 'D' to move Right, 'W' to move Up.
	  Note:  under Versus Mode, the Free Safety cannot advance beyond the Scrimmage Line.

#5 Rules for Playing Game

Each offensive team starts at its 20-yard line.  The goal is to get the Ball Carrier to the opponent's End Zone (score a Touch Down)
or score a Field Goal.  You have 4 downs to gain 10 yards (get a First Down).  

You lose possession when you fail to get a First Down, you miss a Field Goal attempt, or you throw an Interception.

A down is finished when your Ball Carrier got tackled, when your pass is incomplete, or when your Ball Carrier steps
out of bound.  The ball will be placed at the spot where the Ball Carrier goes down or out of bound.
In the case of an incomplete pass, the ball returns to the original Down mark of the play.

Under 2-player mode, the other player takes over at its 20-yard line when you lose possession.
Under 1-player mode, after your play is over, you start a new possession at your 20-yard line.

RUN:  use arrow keys to move Ball Carrier toward the opponent's End Zone (100-yard mark).

PASS: use arrow keys to move Receiver into open field, the Quarterback will automatically follow the Receiver's movements but will remain
      behind the scrimmage.  You cannot directly control the Quarterback's moves.  
      Note: the Receiver can also move into the back field (behind the Scrimmage Line), but the Receiver cannot move behind the Quarterback.

      Note:  the Receiver must be facing the Quarterback in order to complete a pass.  You should always turn the Receiver around
      (using the left arrow key) prior to passing the ball.  Receiver will not move while ball is in flight.

      - If the ball hits the Receiver when he is facing the wrong direction, it will be ruled Incomplete.

      - If the ball hits another offensive player other than the receiver, it will be ruled Incomplete.

      - If the ball hits a defensive player when he's facing the Quarterback, it will be ruled as an Interception.

      - If the ball hits a defensive player while he's facing the wrong direction, it will be ruled Incomplete.

      - If the pass is completed, the Receiver is free to advance as a Ball Carrier.

      The Quarterback is the Ball Carrier until he releases the ball.  Defensive blockers will target him while he has the ball.
      Defensive backs play Zone Defense and will target the Receiver in their respective coverage areas once the Quarterback
      releases the ball.  All computerized defensive players will target the Receiver once the ball has been released.

DEFENSE:  Computerized defensive players will always target the current Ball Carrier (Runner, Quarterback, and Receiver).
	  
	  Under Versus Mode, player controls the Free Safety while the computer controls all other defensive players.
	  Use 'A','S','D','W' to move the Free Safety toward the opponent's Ball Carrier.

DOWNS:  4 downs to gain 10 yards (First Down).

FIELD GOAL:  if you are in range (55 yards or less to the opponent's End Zone), you can kick a field goal (press 'K').

SAFETY:  you are penalized with a Safety if you step on your own End Zone (modified rule).

Under 2-player mode, the other player scores a Safety and takes over possession.
Under 1-player mode, you start a new possession at your 20-yard line.

#5 Scoring

TOUCH DOWN:	7 points (extra point is automatic)
FIELD GOAL:	3 points
SAFETY:		2 points (2-player modes only)

# Display

Under 1-player mode, only the Home score will be displayed.
Under 2-player modes, both Home and Visitor scores will be displayed.

Down -- displays current down.
ToGo -- displays yards to go for the First Down.
Yard -- displays current scrimmage, where the ball is placed:
	'o' - Your side of the field
	'd' - Your opponent's side
	Example:  o35 -- the ball is on your 35-yard line.
		  d10 -- the ball is on the opponent's 10-yard line.

OTHER FUNCTIONS:

<F1>  Toggle between running and passing mode
<F2>  Toggle sound on and off
<ESC> Quit the game and exit

E-mail me at gnguyen04@cox.net if you have questions or feedback.  I appreciate your response.

Gia T. Nguyen
04/12/2006
