
			       RAID'EM

		      version 0.3.1, 2006-04-09


INTRODUCTION

   Raid'em is a 2d top-down shoot'em up.  Enjoy!

   Homepage: http://home.exetel.com.au/tjaden/raidem/


CONTROLS (Default)

   Start	Enter
   Escape	ESC
   F2/F3	Decrease/increase music volume
   F4		Play a different song
   F10		Take a screenshot
   F12		Toggle FPS

 Player 1
   Move		Arrow keys
   Fire		Left shift, Left control

 Player 2
   Move		Keypad
   Fire		Right shift, Right control

 Demo Playback
   n		Skip to next segment (if applicable)

   SPACEBAR can also be used to restart the level.

   On the gamepad, the START button should be the START button, and
   the ESCAPE button the SELECT button.  All other buttons fire.


COMMAND-LINE OPTIONS

   -D, --difficulty <num> Set difficulty.  0 (easy) <= num <= 4 (hard)
   -J, --jumpstart <map>  Jump straight into the game, bypassing menus
   -1                     One player mode (when jumpstarting)
   -2                     Two player mode (when jumpstarting)
   -r, --nodemo           Disable demo recording

   -f, --fullscreen       Run in fullscreen mode
   -w, --windowed         Run in windowed mode
   -d, --depth <num>      Try to run with colour depth <num>
   -p, --pageflipping     Enable page flipping
   -P, --nopageflipping   Disable page flipping
   -t, --triplebuffer     Enable triple buffering
   -T, --notriplebuffer   Disable triple buffering

   -j, --nojoystick       Disable joystick support

   -m, --mute             Disable sound and music
   -a, --noads            Disable ID3 tag scanning

   -e, --edit [map]       Run the map editor, REdit
   -W, --width <num>      Run REdit with width <num>
   -H, --height <num>     Run REdit with height <num>

   -h, --help             Show this screen and exit
   -v, --version          Display the name and version number


MUSIC

   The music is made by Eric Hamilton.  The originals are at:
   http://www.dilvie.com/.

   They are licensed under the Creative Commons Deed:
   http://creativecommons.org/licenses/by/1.0/

   Since they are mostly OGGs (which is not yet supported), I have
   reencoded them as MP3s and are available at the homepage.


CONFIGURATION

   If more sticks are detected on a joystick than should be, screwing
   up menu navigation, you can add the bogus stick(s) into
   'joystick.cfg', in:

    - ~/.raidem/			[Linux]
    - Application Data\raidem\		[Windows]

   (Application Data is hidden inside c:\Documents and Settings\user\)


DIFFICULTY

   Difficulty has been implemented due to popular complaints.  Don't
   blame me if your experience is dimished because you chose to play
   on the easiest difficulty.

   It might help to know that only a 8x7 pixel box around the centre
   of your ship is collidable, not the entire sprite.

   The eye-candy level doesn't need to be so high you know.

   An analogue joystick is strongly recommended.


OTHER NOTES

   The final version of Raid'em is planned to contain 4 levels, about
   4 minutes long each.  That should be plenty.  New levels will need
   to be unlocked in the final version, but for testing purposes I've
   disabled that (or rather, not yet implemented).

   Toothpaste paired up with robots are lotsa fun.

   Player 2 can join the game while in single player mode by pressing
   FIRE for player 2 (and/or START on a joystick).  There is no way to
   return to single player mode without going back to the menu.
   
   Starting in single player mode, then immediately joining to avoid
   the health penalty is considered cheating, and on a par with
   SAVE-SCUMMING.

   Remember to disable screen-savers when you play with a joystick.
   In X Windows, this can be done by running 'xset s off'.


USING REDIT

   REdit is the official map editor for Raid'em (just like Redit was
   the official map editor for Raid, and all the ones before that...)

   F1 will bring up a dialog for most of the commands.  Other commands
   should be pretty intuitive: escape untags units, cursor keys for
   navigation.  The middle mouse button can also be used to scroll.

   Oh, and it's a bit crashy, so save often.


AUTHORS

   Code and graphics by David Wang.
   Additional code by Peter Wang.

   Music by Eric Hamilton.

   Fonts by Ben Nathan and Brian Kent.

   Allegro library by Shawn and co.  Lots and lotsa people.
   AllegroMP3 and AllegroOGG libraries by Javier Gonzalez.
   FBlend library by Robert "Bob" Ohannessian.
   Glyph Keeper by Kirill Kryukov.
   loadpng by Peter Wang.
   Allegro Dialogs Made Easy (Adime) by Sven Sandberg.
   Force Feedback code by Marcello Basta-Forte.

   Sounds from Golgotha freebies, www.flashkit.com, and from
   Star/War-craft.


CONTACT

   Bugs?  Contributions?
   Contact me at millimillenary(at)gmail(dot)com
