# =========================================================================
#
#  - creatures.txt -
#
# The information about the creatures is ordered as follows:
#
# Nme:<int creature>:<char name>								N(a)me, max 30 chars
# Obs:<int x_min>:<int y_min>:<int z_min>:<int x_max>:<int y_max>:<int z_max>	Obs(tacle) box
# Sch:<int schadow_nr>										Sch(adow)
# Rel:<int relation_nr>										Rel(ation)
#
# Atr:<int str>:<int def>:<float speed>:<int maxhealth>...				Atr(ibutes)
# Rew:<int gld>:<int exp>									Rew(ards) in gold and experience
#
# Des:<char description>									Des(cription), max 100 chars
#
#
# Rel(ation):
# 0=hostile  A hostile creature will always intend to kill you.
# 1=neutral  A neutral creature will only attack you when you've attacked him.
# 2=friendly A friendly creature will never try to kill you. 
#
# =========================================================================


#   1 - 200: Hostile creatures

Nme:1:Little Goblin
Obs:-5:-4:0:5:0:21
Sch:2
Rel:0
Atr:3:2:0.4:12
Rew:25:15
Des:A little green goblin that doesn't look very dangeroes

Nme:10:Floating Eye
Obs:-4:-4:21:3:0:31
Sch:3
Rel:0
Atr:3:2:0.4:12
Des:Ouch, what a mean staring eye!


# 201 - 400: Neutral creatures

Nme:201:Eric Cartman
Obs:-5:-3:0:5:0:17
Rel:1
Atr:2:5:0.35:15
Rew:25:15
Des:An 8-year-old fat little boy that's always shouting


# 401 - 600: Friendly creatures

Nme:401:Human Hero
Obs:-7:-5:0:6:0:31
Sch:1
Rel:2
Atr:5:7:0.65:25
Des:This is a man who's slaying evil while helping the helpless...


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