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MegamanX clone Alpha 2
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In this Version:
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-  Two initial levels
-  Three playable characters
-  One unlockable level
-  Three heart containers
-  One unlockable gun
-  You'll know if you've found all the items ;)
-  Basic save game feature 
-  A ninja (you know you love ninjas)
-  Joystick support,sorta (read notes below)
-  Lots of bugs


Menu/Dialog Controls:
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z/Enter      -   Advance dialogs or confirm menu selections


Saving/Loading a game:
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- Choose Pass Word at the main menu to load a game
- Press s while at the stage select screen to save a game


In-Game Controls:
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Arrow keys   -   Move, tap foward twice to dash
a            -   Shoot, hold to charge
z            -   Jump, wall jump
x            -   Dash
Escape       -   Exit game


Techniques:
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Wall Cling   -   Jump towards a wall
Wall Jump    -   Press z while wall clinging
Dash         -   Press x or tap foward twice
Dash Jump    -   Press z while dashing to jump further
Charge Shot  -   Hold a for a few seconds


Notes:
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- This is an alpha release that probably shouldn't have 
  been released, but I wanted to see if other people
  could run it.

- The first screen is a graphics select.  I recomend 640x480x16.
  If that doesn't work though try other set ups.

- Possible to get inside walls due to buggy tile detection.

- Doors sometimes cause the map to scroll infintely (press escape).

- Enemies are lame and need to be redone.  

- Projectiles behave...oddly.

- Each level has the same horrible boss for now.

- Playable characters have missing and/or incorrect animations.

- If your FPS is less than 60 try this:
    Press F2 to bring up the console
    Type sel_blit norm and hit enter
    Press escape to exit the console

- To enable joystick:
    Press F2 to bring up the console
    Type input_type joy and hit enter
    Press escape to exit the console
    You cannot configure the button
	lay out as of yet


- Coded (poorly) by Avicr using C++ and Allegro