Changes between Demo 0.8.1 and 0.8.2

Gameplay changes

Bugfixes
  * Fixed crashes on exit in Windows
  * Fixed slowdown with rotated sprites on some systems
  * Fixed a bug where the game's MIDI files would not be loaded
  * Tabbing out of the game in Windows should no longer garble the display

Known issues
  * Melee weapons still need proper sprites...
  * Melee weapon bounding boxes need some work
  * The item and end-game dialogs will popup and close in rapid succession
    if any other key is held down while the select or start buttons are pressed.
  * The BACKSPACE key sometimes doesn't work correctly when inputing a name
    or password.
  * If you're going to whine about the graphics, bear in mind that most of them
    where whipped up in one afternoon (I've added some more later on though)
    and will be improved in due time.



Changes between Demo 0.8.0 and 0.8.1

Gameplay changes
  * Changed default resolution from 640x480 to 800x600
  * Increased default hero maximum movement speed by 50% and increased the
    rate of acceleration.
  * Some changes to monster AI. More monsters were added to the lower levels
    of play and some monsters at higher levels were replaced by a stronger
    version.
  * Added the ability to dash: hold down the B button while you walk to gain 
    another 33% speed increase.
  * Added a highscore list
  * Improved the movement of the boss Serpentile - he now comes for you in
    a more direct way.
  * The game will now remember the last password generated: when you die, it
    will be pre-entered if you select the password entry, allowing you to 
    continue. Your last password will be remembered when you restart the game.
  * Changed damage/defence system to match that of AD&D.
  * Added a new type of monster: the Vampire Bat.
  * Added a new type of monster: the Daemon.  
  * Added a new type of monster: the Wizard.
  * Added a new type of monster: the Grim Reaper.
  * Added difficulty levels:
     Normal (as before)
     Hard (Monsters are harder to hit and move faster)
     Hell (Monsters are even harder to hit, have more hitpoints, do more 
            damage and are even faster).
  * Ghosts move towards the player at higher levels.
  * Ghouls move faster at higher levels.
  * Added blocks and chests to the game.
  * Some of the earlier maps were slightly modified.
  * Sane controller settings dialogbox.
  * It is now possible to walk (slowly) with an arrow set to the bow.
  * Many items now have a limited lifetime after which they'll disappear
  * Some weapons now have a knock-back side effect that knocks enemies back

Bugfixes
  * Fixed a bug in generating the password where the checksum could be
    corrupted if the player had some pieces of heart in his/her inventory.
    Unfortunately, this fix will invalidate some older passwords.
  * Fixed a bug where a monster would sometimes be `stuck' if it had just
    been spawned.

Known issues
  * Melee weapons still need proper sprites...
  * The item and end-game dialogs will popup and close in rapid succession
    if any other key is held down while the select or start buttons are pressed.
  * The BACKSPACE key sometimes doesn't work correctly when inputing a name
    or password.
  * If you're going to whine about the graphics, bear in mind that most of them
    where whipped up in one afternoon (I've added some more later on though)
    and will be improved in due time.
