PacSmiley v.2.0 for Win32 - Shareware - Copyright 2005 Roberto Dillon (rdillon@iol.it)

*** What's new in version 2.0 ***

- transparent sprites
- more enemies and bonus/malus objects
- graphic backgrounds
- added levels
- joystick/gamepad support
- weapon for shooting monsters and balls
- splashscreen
- high score table
- professional quality MIDI files by courtesy of Virtual Sheet Music (www.virtualsheetmusic.com) 


** Installation **

Simply unzip the content of the compressed file in a directory of your choice and run 
PacSmiley.exe


** Uninstallation **

This program will not alter your system in any way nor changing any registry entry, 
so to uninstall it simply delete the PacSmiley folder.


** About / Why register **

Welcome to PacSmiley 2!
I hope you'll have fun while playing this little game!
PacSmiley 2 comes as shareware. 
The unregistered version is fully functional, and You can play it for as long as you like,
but there is a 25% probability that the game will stop and remind you to register whenever you
move to the next level. 
If you find this game enjoyable, I'd really appreciate if you'll register it.
Registration is US$9.00 only and can be done securely online through PayPal from my homepage:
 
http://radillon.tripod.com/games.html

By registering, you will:

* Get a password to remove the blocking mechanism.
* Get any eventual program update I'd make in future for free
* If you are an aspiring programmer, you can request me the game C source code which you'd freely 
  adapt for your own projects
* Encourage me in developing further games while keeping the shareware software industry alive! :)


** Instructions **

Once the program has been launched, to start a game press "S". 
You can exit the program at any time by pressing "Esc".

You can move PacSmiley by pressing the arrow keys or by using a joystick/joypad.
If you go far enough in the game, you 'll also be able to collect a bow to shoot the enemy balls and ghost.
Use spacebar or joystick button 1 to shoot.


** Technical Information **

This game was written in standard C language as a console application using the Allegro library (v.4.2) 
and Dev-Cpp IDE with MinGW compiler
