Game changes between 0.8.6 and 0.9.0
 * Added a `City under Siege' tileset based on Die Katharer
 * Added a `Faerie-tale' tileset based on the Dragon&Princess expansion
 * Added a highscore tracker. Pretty useless, but fun.
    
Bug fixes
 * Fixed some problems with the options menu
 * Fixed a bug where messages would be lost because the network was choked
 * Fixed several bugs in the network code
 * Fixed an annoying bug in the display code that caused flickering in Windows
  
Known issues
 * The Faerie-tale tileset doesn't actually have any special features yet...
 * Some rendering issues with complicated tiles involving `narrow' city strips
 * Unfocusing a game server freezes the clients in Windows
 * Client behavior is undefined if a requested tileset is not available


Game changes between 0.8.5 and 0.8.6
 * Added some eye-candy to the menu (smooth shading of menu items)
 * Added tradegoods
 * The game is now feature complete in the sense that all tiles are available
 * Quiting a game now returns you to the new game menu rather than the main menu
 * The game will now try more graphics modes before failing
    
Bug fixes
 * Fixed a bug where a bend in the river would incorrectly split a farm in two
 * Fixed a bug where some road tiles were incorrectly rendered as crossings
 * Fixed a bug where pressing escape in the new game menu would start the game
 * Fixed several small bugs related to scoring
 * Fixed auto-end-turn ending the turn if builders and pigs were available
  
Known issues
 * Unfocusing a game server freezes the clients in Windows
 * Client behavior is undefined if a requested tileset is not available
 * Turn never ends while there are unplaced builders and pigs


Game changes between 0.8.4 and 0.8.5
 * River expansion added
 * It is now possible to choose a startset as well as a regular tileset
 * Some more traders&builders tiles added - only trade goods are still missing
 * Added a (very basic) theme editor (actually, a stripped version of grabber)
 * Added a button to select a theme for the game
   
Bug fixes
 
Known issues
 * Unfocusing a game server freezes the clients in Windows
 * Client behavior is undefined if a requested tileset is not available


Game changes between 0.8.3 and 0.8.4
 * Some tiles with "corner cities" now render differently
 * All King&Scout tiles are now in the game
 * Added some dithering to most tiles to break the monotonous colour used
 * Builders and Pigs are now in
 * Scoring can be customized from the game menu
 * Game icon added for Unix/X11
  
Bug fixes
 * Fixed a bug where some cities were not scored for farms
 
Known issues
 * Unfocusing a game server freezes the clients in Windows
 * Client behavior is undefined if a requested tileset is not available


Game changes between 0.8.2 and 0.8.3
 * Inns were added
 * Changed the order in which colours are assigned to each player
 * Added an "auto end turn" option to end automatically if no men can be placed
 * Added a counter displaying the number of remaining tiles
 * All tiles from Inns & Cathedrals are now available
 * Pressing HOME returns the map to its centre position
 * Pressing TAB now toggles keyboard control of the map cursor (with numpad)
 * The player name is now displayed in the upper left corner of the screen
  
Bug fixes
 * Windows installer should now set the working directory properly
 * Fixed a bug where men were not always properly removed from the map
 * The game no longer hangs if no player was selected
 * Fixed some issues with expansion tiles
 
Known issues
 * Unfocusing a game server freezes the clients in Windows
 * Some expansion tiles do not display correctly


Game changes between 0.8.1 and 0.8.2
 * A blue border is now drawn around the last tile placed on the board
 * Scores from other players are now printed on the right of the screen
 * Grey men are now drawn in a different shade of grey than the interface
 * Game icon changed in Windows
 * Added some tiles from the expansion set
 * Minor changes in the interface graphics

Bug fixes
 * Fixed a bug where network players would sometimes be allowed to move a tile
   placed by another player.
 * Fixed a bug that caused the man selection to be changed randomly.

Known issues
 * Unfocusing a game server freezes the clients in Windows
 * The game hangs after the first turn if you deselected the only player
 * Some expansion tiles do not display correctly



Game changes between 0.8.0 and 0.8.1
 * Meadows are now counted and scored at the end of the game
 * Window close buttons now work
 * Pressing Enter when no message is waiting places a tile if possible
 * The right mouse button now rotates a tile 90 degrees clockwise
 * The man selector is automatically reset at the start of each turn
 * The map display is only redrawn when needed
 * The game will now (silently) skip tiles that don't fit anywhere anyway
 * Added buttons to the interface for tile rotation

Bug fixes
 * "Disappearing tiles" bug (hopefully) fixed by rewriting the search algorithm
 * Map scrolling now works properly on fractional tiles
 * Uncompleted monasteries are now properly scored at the end of the game
 * Selecting fullscreen/windowed mode in the game now works properly
 * Fixed a bug when updating the score in a local game
 * Players can no longer place more than one man when the network is lagging

Known issues
 * Unfocusing a game server freezes the clients in Windows
 * The game hangs after the first turn if you deselected the only player


Game changes between 0.8.0 pre-release and 0.8.0
 * The game now works properly in Windows if the desktop resolution is 800x600
   or lower.
