CorruptionWare - By NyanNyanKoneko.

Allegro Tins Results:
First Place Overall
Third Place Artistical
Eighth Place Genre
Fifth Place Technical

About:
This is my allegro-tins 05' entry.  To learn more about allegro-tins,
go to http://amarillion.bafsoft.net/tins05/.  I had one weekend to make
this game following certain conditions listed below.  One weeked is not
enough time to make a great game, so in a sense, it is a little
incomplete due to lack of time, but enjoyable none the less.  I hope
you have fun with it!

How to Play:
You're a troll.  Bash some peasants!  However, bashing thin air is 
wastefull and looks dumb for a troll to do.  If you let any peasants get
by you, or if you swing your club and don't hit anything, you become 
closer to Game Over!

Minigames: 
Durring the course of the game, you will come across minigames.  These
two mini-games are stop the disk and kill mario.  

Unlockables:
Unlock secret A at 15,000 points.
Unlock secret B at 21,000 points.

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genre requirement

genre rule #20
artistic genre: parody

Your game must be a parody of something else. That something could be 
another game, a tv series, a movie, slashdot, or even another parody. 
Use your fantasy here!
Artistic requirements

artistical rule #102
give the player something to Unlock

This rule means you must have something unlockable, e.g. by completing 
the game or doing something particularly clever. The unlockable item 
could be extra weapons, cheat codes, extra levels, whatever.

If you have played any games lately you'll probably have noticed that 
unlockable stuff has become more and more popular with game designers - 
they are a very easy way to increase the replay value of your game.

artistical rule #46
Trolls are cool, have a troll in your game

Easy enough. The troll can be a the main player, an enemy, or perhaps a 
useful sidekick who gives you advice.
technical requirements

technical rule #18
make clever use of sine waves

Sine waves are everywhere - if you know where to look for them. Aliens 
move in waves, planets follow an orbit, sound oscillates and objects 
rotate. The more obvious your sine waves are the better, but even simple 
uses will do nicely.

This is a good time to brush up your trigonometry, so STFW. Also, there 
was an article on cool things that you can do with sin and cos in 
Pixelate online magazine one time, but I forgot who wrote it.

That was is as far as the additional requirements are concerned. 
Below are all the regular rules.
Standard rules

1. time: The competition is from Friday February 25, noon GMT to 
Monday February 28, noon GMT. You are not allowed to write code for 
your entry before or after these times. All entries must be submitted 
before Monday February 28, noon GMT to an address that will be provided 
later (if you know in advance that you won't have an internet connection 
at that time, in that case you can get an exemption for this deadline. 
Please let me know in advance if this is the case for you).

2. size: the entry may not be larger than 400 kb, zipped. Assuming an 
average compression ratio of 50%, This gives you roughly 800 kb of 
uncompressed files. Note that the maximum entry size has been increased 
since last year, the maximum used to be 250k.

3. source: the complete source code must be included with the entry. 
You don't have to include the source of allegro add-ons, as long as 
they are easily found on the web. (For a list of common add-on libraries, 
see the allegro.cc resource directory). And of course you don't have to 
include the source to Allegro.

4. code reuse Because reusing code is an essential hacking skill, You can 
re-use any code that:

    * You are legally able to do so (your own, GPLed, giftware, public 
domain or any other Free Software licence)
    * Was available and easily accessible online at least three weeks 
before the start of the competition,
    * Or is not available online, but was written at least 6 months ago, 
so there can't be the slightest doubt that this code is clearly not 
connected to the competition. 

Also, you are obliged to make clear what parts of your entry you re-used, 
preferably in a readme.txt that accompanies your entry.

5. Allegro & other libs. The game may make use of Allegro add-on libs or 
other libs as long as they are portable. The game must make use of 
Allegro.

6. programming language you may use any programming language that 
Allegro supports.

7. portability. Your entry should be trivial to port to any platform 
that Allegro supports. This means that you are not allowed to use any 
OS-specific features in your game (Essentially you should aim to make 
your entry compile out of the box on all platforms, but this can be 
hard to realize for people who don't have access to those platforms).

8. additional rules. There will be additional rules that are announced 
at Friday February 25, noon GMT. These rules come in four categories: 
Genre Requirements, Technical requirements, Artistic requirements and 
Bonus rules.

9. reviewing and deciding a winner. To ensure that each entry will be 
reviewed, each entrant will be assigned entries to review and grade. 
Awards will be assigned based on these grades. There will be awards in 
the following categories:

    *

      Best overall
    *

      Best implementation of technical requirements
    *

      Best implementation of artistical requirements
    *

      Best implementation of genre requirements

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- NyanNyanKoneko (www.playingwithyarn.net)
