/* -*- ObjC -*- */
#ifndef __included_all_units_inc
#define __included_all_units_inc

#if 0
# include "unit.h"
# include "units/basic-flyer.h"
# include "units/basic-follower.h"
# include "units/basic-tank.h"
# include "units/basic-turret.h"
#endif

/* Air. */
#include "units/baby-boy.h"
#include "units/battle-cruiser.h"
#include "units/battler.h"
#include "units/bug.h"
#include "units/cargo.h"
#include "units/centipede.h"
#include "units/challenger.h"
#include "units/conquerer.h"
#include "units/cruiser.h"
#include "units/deceiver.h"
#include "units/dragonfly.h"
#include "units/fear.h"
#include "units/fireflea.h"
#include "units/firefly.h"
#include "units/firefox.h"
#include "units/grunt.h"
#include "units/hunter-seeker.h"
#include "units/kamikaze.h"
#include "units/lint.h"
#include "units/little-death.h"
#include "units/moan.h"
#include "units/mozzie.h"
#include "units/ms-hoover.h"
#include "units/schemer.h"
#include "units/strumble.h"
#include "units/stubby.h"
#include "units/stumpy.h"

/* Ground. */
#include "units/anvil.h"
#include "units/armadillo.h"
#include "units/basturk.h"
#include "units/elephant.h"
#include "units/gecko.h"
#include "units/hatch.h"
#include "units/hippo.h"
#include "units/hunter.h"
#include "units/lizard.h"
#include "units/newt.h"
#include "units/sea-cucumber.h"
#include "units/sea-dog.h"
#include "units/sea-urchin.h"
#include "units/stone.h"
#include "units/tripe.h"
#include "units/viking.h"

/* Bosses. */
#include "units/boss0.h"	/* Air */
#include "units/boss1.h"	/* Air */
#include "units/miniboss0.h"	/* Ground */
#include "units/miniboss1.h"	/* Air */

/* Special. */
#include "player.h"
#include "units/robot.h"
#include "units/satellite.h"

#endif
