/* player-zoom.m,
 *
 * Player's end level hyper-space zooming sequence trails to denote
 * extremely high speed.
 */

#include "common.h"
#include "debris/player-zoom.h"


@implementation PlayerZoom
- init
{
    [super init];
    health = max_health = (0.5 * SECONDS);
    sprite = [base_sebum getSebumByName:"player/zoom"];
    yv = -0.01;
    return self;
}
@end
