Campaign editing

CPN Format
Number of levels
Level name 1
Level name 2
...
Level 1 chunk
Level 2 chunk
...


Playing
When the cpn file is opened the level names are put in a list and the number of levels is stored.
Then just load next chunk until the cpn is finished. Hold current level number.


Level editing

Prioreta
When strength 0 is selected, blocks are removed.

Snap to blocks
Impossible to put an overlapping block
Selecting several blocks
Editing the features of selected blocks

You can select multiple blocks and select another texture for them, change their strength or delete them.

These need to be fixed in the game first.

Blocks in any size.
Support rect blocks.


gfx handling
	Load textures
	Campaign editing
		Add level to campaign
		Levels are stored within campign file




Finished

Block texture standards
	All blocks have the same texture in the form of a greyscale image.
	The textured blocks can be colored.
	Unbreakable, bright pink
	Strong, grey
	All blocks have colors that the player can see when they become normal blocks.

Block color

Invisible block visible, flashing.

Saving/loading separate levels
