Beary's Bash
by Mark Oates
http://markoates.bafsoft.com


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Project Goal:
A platform game similar to Super Mario Bros.  You can advance to the next level by hitting the flag at the end of the course.
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                Beta v23 - for distribution
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Main Controls:

keyboard:
left-right arrow keys = move Beary
down arrow key = crouch
up arrow key = go in doors
space = jump
1 = run
2 = jump
3 = pause/unpause

Joystick:
left-right = move beary
down = duck (does not affect bounding box, though)
up = walk through doors
button 0 = run
button 1 = pause/unpause
button 2 = jump


Toggles and options:

F12 = screenshot (saves as "screenshot.bmp" in the main directory)
F6 = turns backgrounds on/off


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new in this version:

name offically changed to "Beary's Bash"
new windows icon
new title image "Beary's Bash"
changed copyright notice to "By Mark Oates - markoates.bafsoft.com"
title screen now includes "exit"
level select screen (3 levels so far)
changed the HUD
   - new hearts
   - removed clock and timer
   - anti-aliased text
   - removed score
pickup items - heart, one-up, and key
keys and locked doors
easier collision ditection on the goal flag
finishing a round displays times and kills
levels revamped
multiple scrolling backgrounds are more flexible
newer, nicer map backgrounds
changed some graphics, inlcuding doors
removed "time up!"
more sound effects
killed bear numbers are now anti-aliased
changed Beary's eyes, now he looks a little peppier
ducking actuall ducks, and not just draws a ducking bear
cut the blood ammount in half
pause screen includes 
dampened down the awards
still has some issues with speed and smooth drawing
fixed some camera bugs (still a few left)

I'm also currently working on a level editor.






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                        OLDER VERSIONS
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Beta v2004 - for distribution

new in this version:

it's a new level that has doors.
some splat sound effects
title screen (only works with "New Game")
changed some controls
Pause Screen
changed page flipping so speeds will be the same on all computers
changed the blood
bear kill countdown
kill chains (but no points reward)
multiple scrolling bgds
complete rewrite of the levels/maps system
complete rewrite of rendering system (multiple drawing layers)
shadded graphics
fixed camera bug (but it's still a little messed up)
ready, ready, GO!
loading graphic
time-up graphic
bug: once you hit the flag, you're stuck. hit esc to quit.


Controls:

keyboard:
left-right arrow keys = move Beary
down arrow key = duck (does not affect bounding box, though)
up arrow key = walk through doors
space = jump
1 = run
2 = jump
3 = pause/unpause
F12 = screenshot

Joystick:
left-right = move beary
down = duck (does not affect bounding box, though)
up = walk through doors
button 0 = run
button 1 = pause/unpause
button 2 = jump


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Beta v1002 - for distribution

There's one level
No Music or sound
4-button joystick support (set-up like super nintendo controller)
kill 'em all under 20 seconds - get the gold
kill 'em all under 25 seconds - get the silver
kill 'em all under 30 seconds - whoptie do
basically, I just hope it doesn't blow up on your computer.


Keys:

B = toggle background
G = toggle map and character graphics
H = toggle blood
V = inflict damage on you character (hey, why not leave it in?)
F12 = screenshot
D = Debug Mode (shows map blocks, character bounding boxes, and other program data)

UP, DOwn, left, right = move character
space = jump

joystick:
0 = run
1 = restart
2 = jump
3 = screenshot
