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* Stars *
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#include <std_disclaimer.h> 

"I do not accept responsibility for any effects, adverse or otherwise, that this code may have on
you, your computer, your sanity, your dog, and anything else that you can think of. Use it at your
own risk." 


 Autofocus - Focuses automatically on the heaviest star. The heaviest star also gets a halo.
 Draw - Toggling draw off will increase the speed alot. If you toggle off all text and drawing
the program will stop updating the screen (some text might stay since it doesn't get erased either).
This results in massive updates/second. On my 2000+ I get around 30000 updates/second.
 Cleaning - Cleans out all the stars that are too far away. Can be good if you want small systems.
If off small systems may evolve far, far away.
 Lines - The lines start in the center of the universe, which is where you go if you press Tab,
and the lead to the stars. This might be slow if the stars are VERY far away. The heaviest star
is always near the center of the universe.
 FPS - Max FPS is your monitor's refresh rate. Except when toggling off drawing. Then it doesn't
care about the refresh rate.

Use F1 to get help while in the program.
 
Can also be used as screensaver. Just rename the file 'stars.exe' to 'stars.scr'.
And no, it won't ask for resolution if run as a screensaver (which is if you pass the argument '/S').


> Requires:
- Not much memory but prolly some CPU. Runs smooth on my 2000+.
- Windows
- DirectX
- alleg40.dll in your c:\windows\system (get it at my homepage, adress below).


> You want source-code? Ask me and we'll see... :)


> Coded for Windows in Dev-Cpp 5 using MinGW32 and Allegro.


> How did I make it?
Well.. Long story. Maybe some day I'll write it down.
If you want help with gravitation drop me a mail. I'm an expert on all the things that can go wrong now.. :)


> Coded by Manfred Dellkrantz (maffe82@hotmail.com). http://www.miffogames.tk/


Copyright 2003 by Manfred Dellkrantz
