

      _________ ______ ________ __    ___ ________ ______   ___ ______     
      \   ____//  __, \\   ___//  \\\ \  \\   ___//____  \\/__//  __  \\
      /  /__  /  /__/ //  /__ /    \  /  //  /__      /  /___ /  /  \__\   
     /  ___/ /     __//  ___//  /\  \/  //  ___/     /  //  //  /_     
    /  /    /  /\  \ /  /__ /  /  \    //  /____    /  //  / \    \_   
    \_//    \_/  \  \\_____\\_/    \__/ \______/// /  / \_/   \_____\\   
            [P]   \__\      [L]             [U]    \_/      [S]           

                         f e n i x b l a d e . c o m


----<< v1.1 PATCH >>---------------------------------------------------------


This is the v1.0 -> v1.1 patch for Frenetic Plus. This is currently the only
official patch, and is only useful if you are running v1.0. Using this
patch is not necessary to finish v1.0 of Frenetic Plus, but it does fix a
number of non-essential gameplay elements, as well as improve gamepad
compatibility and collision detection.


Changes from v1.0 to v1.1

[X] V, C and S keys are no longer reserved, and may be remapped
[X] F1 now toggles Vsync option
[X] F2 now toggles cloud layer
[X] F3 now toggles sprite shadow projection
[X] Missiles no longer show "weapon class" stat in GUI
[X] Sidearms, pods, and missiles show descriptions before being "bought"
[X] Collision detection greatly improved
[X] Fixed briefing for gunplay to reflect enemy drones firing on you
[X] Fixed suit ordinance assignment bug in simulator
[X] Fixed display bug in News entries
[X] Training stages now have correct cloud offsets and texture settings
[X] Global sound/music volume settings (no longer stored in save file)
[X] Global key/button config settings (no longer stored in save file)
[X] Hellmouth challenge's time limit has been expanded
[X] Tweaked Gauss Rifle to reverse velocity change
[X] Tweaked Cyclone Rifle to increase damage and fire rate
[X] Tweaked Shockwave to increase velocity after fired
[X] New enemies are set just outside scanner range, or right at edge
[X] Correct waypoint box size -- was occasionally too small
[X] New sound effect for opening GUI menus from bridge
[X] Depth cueing for sound effects during missions
[X] Engine reserves 16 digital voices if possible, instead of 8
[X] Sound effects on loading screen have been resequenced
[X] Sound effects for suit loading sequence have been tweaked
[X] Collision detection for large enemy suits has been improved
[X] C.L.A.Y. display is cleared before entering stage
[X] Proper music level is set upon initializing engine
[X] Proper sound level is set upon initializing engine
[X] New gamepad handler supporting up to 8 buttons (like dual shock)
[X] Improved balancing inside random scenarios 
[X] Brahma suits now appear in random scenarios
[X] Sound effects continue to play during death sequence
[X] Pending sound effects are cleared before showing status screen
[X] Music for Journal and Create Weapon menus reversed
[X] Main weapon sound effects reduced to 80%
[X] Gamepad can now be used to skip main RedKarma intro
[X] New cloud texture
[X] Key/gamepad menu navigation repeat rate fixed
[X] During training scenario 2, enemy suits now fire missiles
[X] Cloud layer intensity tweaked for over a dozen stages
[X] Transition from final menu to suit loading screen was too fast
[X] Wrong email at end of game; Super Assault Suit unlocked; not Condor
[X] Spelling error in mail
[X] Texture wrap in Frenzy mode was accidentally disabled
[X] Main weapon for Grizzly now has greater velocity
[X] Quad vent for Axis assassin has brand new sound effect
[X] Shockwave is now the Hydra (a MIRV launcher)
[X] New sound effect for Hydra exploding in open space
[X] Hydra doesn't release MIRVs if rocket hits enemy directly
[X] Prices adjusted for upgraded version of basic weapon pods
[X] Allegro.cfg file is sublimated if running Win32 port
[X] Allegro.cfg file is required if running DOS port

