/* Allegro datafile object indexes, produced by dat v4.1.10 (CVS), Unix */
/* Datafile: balls.dat */
/* Date: Mon Apr  7 00:05:26 2003 */
/* Do not hand edit! */

#define GFX_ARROW_0_LEFT                 0        /* BMP  */
#define GFX_ARROW_1_RIGHT                1        /* BMP  */
#define GFX_ARROW_2_UP                   2        /* BMP  */
#define GFX_ARROW_3_DOWN                 3        /* BMP  */
#define GFX_BALL_DOWN_00                 4        /* BMP  */
#define GFX_BALL_DOWN_01                 5        /* BMP  */
#define GFX_BALL_DOWN_02                 6        /* BMP  */
#define GFX_BALL_DOWN_03                 7        /* BMP  */
#define GFX_BALL_DOWN_04                 8        /* BMP  */
#define GFX_BALL_DOWN_05                 9        /* BMP  */
#define GFX_BALL_DOWN_06                 10       /* BMP  */
#define GFX_BALL_DOWN_07                 11       /* BMP  */
#define GFX_BALL_DOWN_08                 12       /* BMP  */
#define GFX_BALL_DOWN_09                 13       /* BMP  */
#define GFX_BALL_DOWN_10                 14       /* BMP  */
#define GFX_BALL_DOWN_11                 15       /* BMP  */
#define GFX_BALL_DOWN_12                 16       /* BMP  */
#define GFX_BALL_DOWN_13                 17       /* BMP  */
#define GFX_BALL_DOWN_14                 18       /* BMP  */
#define GFX_BALL_DOWN_15                 19       /* BMP  */
#define GFX_BALL_RIGHT_00                20       /* BMP  */
#define GFX_BALL_RIGHT_01                21       /* BMP  */
#define GFX_BALL_RIGHT_02                22       /* BMP  */
#define GFX_BALL_RIGHT_03                23       /* BMP  */
#define GFX_BALL_RIGHT_04                24       /* BMP  */
#define GFX_BALL_RIGHT_05                25       /* BMP  */
#define GFX_BALL_RIGHT_06                26       /* BMP  */
#define GFX_BALL_RIGHT_07                27       /* BMP  */
#define GFX_BALL_RIGHT_08                28       /* BMP  */
#define GFX_BALL_RIGHT_09                29       /* BMP  */
#define GFX_BALL_RIGHT_10                30       /* BMP  */
#define GFX_BALL_RIGHT_11                31       /* BMP  */
#define GFX_BALL_RIGHT_12                32       /* BMP  */
#define GFX_BALL_RIGHT_13                33       /* BMP  */
#define GFX_BALL_RIGHT_14                34       /* BMP  */
#define GFX_BALL_RIGHT_15                35       /* BMP  */
#define GFX_BASETILE                     36       /* BMP  */
#define GFX_BOMB_0                       37       /* BMP  */
#define GFX_BOMB_1                       38       /* BMP  */
#define GFX_BOMB_2                       39       /* BMP  */
#define GFX_BUTTON_BACK                  40       /* BMP  */
#define GFX_BUTTON_EXIT                  41       /* BMP  */
#define GFX_BUTTON_FORWARD               42       /* BMP  */
#define GFX_BUTTON_GO                    43       /* BMP  */
#define GFX_BUTTON_REDO                  44       /* BMP  */
#define GFX_BUTTON_REPLAY                45       /* BMP  */
#define GFX_BUTTON_SLOW_DOWN             46       /* BMP  */
#define GFX_BUTTON_SPEED_UP              47       /* BMP  */
#define GFX_BUTTON_START_AGAIN           48       /* BMP  */
#define GFX_DEFLECTOR_DOWN_RIGHT         49       /* BMP  */
#define GFX_DEFLECTOR_UP_RIGHT           50       /* BMP  */
#define GFX_EXPLOSION_0                  51       /* BMP  */
#define GFX_EXPLOSION_1                  52       /* BMP  */
#define GFX_EXPLOSION_2                  53       /* BMP  */
#define GFX_EXPLOSION_3                  54       /* BMP  */
#define GFX_EXPLOSION_4                  55       /* BMP  */
#define GFX_EXPLOSION_5                  56       /* BMP  */
#define GFX_FILLED_GOAL                  57       /* BMP  */
#define GFX_GOAL                         58       /* BMP  */
#define GFX_MESSAGE_ACTIVATED            59       /* BMP  */
#define GFX_MESSAGE_COMPLETE             60       /* BMP  */
#define GFX_MESSAGE_FINAL_COMPLETE       61       /* BMP  */
#define GFX_MESSAGE_NO_BALLS_LEFT        62       /* BMP  */
#define GFX_MOUND                        63       /* BMP  */
#define GFX_MOUSE_POINTER                64       /* BMP  */
#define GFX_PIT                          65       /* BMP  */
#define GFX_SHADOW                       66       /* BMP  */
#define GFX_WALL                         67       /* BMP  */
#define GFX_WEAK_WALL                    68       /* BMP  */
#define SFX_ACTIVATE_LEVEL               69       /* SAMP */
#define SFX_BALL_BOUNCE                  70       /* SAMP */
#define SFX_BALL_HIT_WALL                71       /* SAMP */
#define SFX_BALL_IN_HOLE                 72       /* SAMP */
#define SFX_CLICK_MOUSE                  73       /* SAMP */
#define SFX_DEFLECT_BALL                 74       /* SAMP */
#define SFX_EXPLOSION                    75       /* SAMP */
#define SFX_LEVEL_COMPLETE               76       /* SAMP */
#define SFX_NO_BALLS_LEFT                77       /* SAMP */
#define SFX_SELECT_TILE                  78       /* SAMP */
#define THE_MUSIC                        79       /* IT   */
#define THE_PALETTE                      80       /* PAL  */

