Ghosts of Dex v1.1
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Copyright 2003 LoomSoft.

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General Info
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"Ghosts of Dex" is my entry for the 2003 BlitzHack competition. Official site of the competition is: http://www.binarysurge.com/blitzhack/

It was a six hour competition, so the gameplay is a little hard, but it still is quite fun!


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Story
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King Sakkar has commisioned you to find the elusive Red Gem of Dex. Little did you know that Dex was a planet which contained little life. The only thing that moves on the planet are ghosts!

Your sole eqiupment is a specialized flashlight called the X-Beam. Its specialized light is the only thing that can destroy these ghosts. Be weary, however, for the ghosts travel in packs; and each pack has only but a few shards of the Red Gem, which you must find in its entirety.

Did the King mention to tell you that the X-Beam can overheat?

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CONTROLS
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ARROW KEYS        : movement in menus
Left Mouse button : flash the ghosts with light 
                    (hold the mouse button down for a constant zapping effect)
Right Mouse button: use flash bomb (instantly kills all visible ghosts in sight)
M                 : randomly select a song to play

All other controls are explained in game.


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GAMEPLAY
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Gameplay is quite simple. There is a crosshair cursor on screen which you can move with the mouse. 

The Ghosts of Dex will fade in and out of sight, so make sure you watch them. Zap them with your special X-Beam flashlight. If you give them enough dosage of your flashlight beams, they will eventually die. No ghost is ever invincible. Some are much stronger than others, so you must zap them longer! One single ghost in each group carries shards of the Red Gem. If you destroy this ghost, you will proceed to the next level.

That's basically all there is to it. Each five levels completed gains you some extra points, and a flash bomb.

All enemy stats are randomly generated. So, if you're having a hard time, restart the game and hopefully you'll have some better luck!

There are a total of 20 levels.

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FIXES/KNOWN BUGS
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v1.1 
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-Fixed some typos

-Balanced out the enemies so they are not as impossible anymore: changed health from 10-100 down to 10-50; changed speed from 1-7 to 1-5.

-Fixed a bug with the enemy vector. Enemies are now created correctly for the current level which is being played (IE, only the same amount of enemies on the screen per level #).

-Completely reworked the menu system so it fits better into the style of programming I prefer. Should fix the crash on death (or quit) bug.

v1.0
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First version. You don't fix any bugs on the first release.