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StarTrekV3_Linux
Version3
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#include <Engine.h>
Public Attributes | |
| ID | m_ID |
| MEMBER | m_Member |
| char | m_szName [10] |
| int | m_nPlanetType |
| int | m_nHealth [20] |
| int | m_nTorpedoes |
| int | m_nProbes |
| int | m_nWarpFactor |
| int | m_nZ |
| int | m_AI |
| int | m_nRepairItem |
| int | m_nCrew |
| int | m_nEnergy |
| int | m_nShieldEnergy |
| int | m_nPhaserEnergy |
| int | m_nPreferedTarget |
| int | m_nPhaserPower |
| int | m_nPopulation |
| int | m_nTarget |
| int | m_nLife |
| int | m_nCount |
| int | m_nShieldTimer |
| int | m_nPhotonTimer |
| int | m_nCloakCounter |
| int | m_nCloakCharge |
| int | m_nTranslucency |
| int | m_nTask |
| int | m_nCloakState |
| int | m_nSectorPositionX |
| int | m_nSectorPositionY |
| double | m_dX |
| double | m_dY |
| double | m_dSpeed |
| double | m_dWaypointX |
| double | m_dWaypointY |
| double | m_dAngle |
| double | m_dAngleSeek |
| bool | m_blDocked |
| bool | m_blDocking |
| bool | m_blReleasing |
| bool | m_blMustBeDestroyed |
| bool | m_blMustSurvive |
| bool | m_blMustReachPosition |
| bool | m_blDock |
| bool | m_blNoRelease |
| bool | m_blCanFind |
| bool | m_blPhaserOn |
| bool | m_blCanCloak |
< Struct for easy saving of all game objects
| int sGameObject::m_AI |
| bool sGameObject::m_blCanCloak |
| bool sGameObject::m_blCanFind |
| bool sGameObject::m_blDock |
| bool sGameObject::m_blDocked |
| bool sGameObject::m_blDocking |
| bool sGameObject::m_blMustBeDestroyed |
| bool sGameObject::m_blMustReachPosition |
| bool sGameObject::m_blMustSurvive |
| bool sGameObject::m_blNoRelease |
| bool sGameObject::m_blPhaserOn |
| bool sGameObject::m_blReleasing |
| double sGameObject::m_dAngle |
| double sGameObject::m_dAngleSeek |
| double sGameObject::m_dSpeed |
| double sGameObject::m_dWaypointX |
| double sGameObject::m_dWaypointY |
| double sGameObject::m_dX |
| double sGameObject::m_dY |
| ID sGameObject::m_ID |
| MEMBER sGameObject::m_Member |
| int sGameObject::m_nCloakCharge |
| int sGameObject::m_nCloakCounter |
| int sGameObject::m_nCloakState |
| int sGameObject::m_nCount |
| int sGameObject::m_nCrew |
| int sGameObject::m_nEnergy |
| int sGameObject::m_nHealth[20] |
| int sGameObject::m_nLife |
| int sGameObject::m_nPhaserEnergy |
| int sGameObject::m_nPhaserPower |
| int sGameObject::m_nPhotonTimer |
| int sGameObject::m_nPlanetType |
| int sGameObject::m_nPopulation |
| int sGameObject::m_nPreferedTarget |
| int sGameObject::m_nProbes |
| int sGameObject::m_nRepairItem |
| int sGameObject::m_nSectorPositionX |
| int sGameObject::m_nSectorPositionY |
| int sGameObject::m_nShieldEnergy |
| int sGameObject::m_nShieldTimer |
| int sGameObject::m_nTarget |
| int sGameObject::m_nTask |
| int sGameObject::m_nTorpedoes |
| int sGameObject::m_nTranslucency |
| int sGameObject::m_nWarpFactor |
| int sGameObject::m_nZ |
| char sGameObject::m_szName[10] |