#include <SpaceObject.h>
Inherits TSprite.
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| | TSpaceObject (ID a_Type) |
| |
| void | Do_ai () |
| | ** VIRTUAL ** Enter AI routine Called by Engine More...
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| double | GetX () |
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| double | GetY () |
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| virtual void | Draw (double a_dCamX, double a_dCamY) |
| | ** VIRTUAL ** Draw the sprite. is sprite and camera are in the same position, the sprite will be in the middle of the screen ! Called by Engine More...
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| virtual void | Move (double a_dLagCount) |
| | ** VIRTUAL ** Move the sprite according to its speed. Called by Engine More...
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| virtual void | DoCollision (TSprite *const a_pSprite) |
| | ** VIRTUAL ** Handle collision if m_blCanCollide is true Called by Engine More...
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| void | SetPosition (double a_dX, double a_dY, double a_dAngle) |
| | Sets the position of this sprite. More...
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| void | SetPosition (double a_dX, double a_dY) |
| | Sets the position of this sprite. More...
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| void | SetHeight (int a_nHeight) |
| | Sets the Height Z position ( drawing order) More...
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| void | SetSpeed (double a_dSpeed) |
| | Sets the Speed. More...
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| void | SetImage (ALLEGRO_BITMAP *a_pImage) |
| | Sets the Image of the sprite. More...
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| double | GetX () |
| | Get the X position. More...
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| double | GetY () |
| | Get the Y position. More...
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| | TSprite () |
| | Basic sprite constructor. More...
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| virtual | ~TSprite () |
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| TSpaceObject::TSpaceObject |
( |
ID |
a_Type | ) |
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| void TSpaceObject::DeInit |
( |
| ) |
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static |
| void TSpaceObject::Do_ai |
( |
| ) |
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virtual |
** VIRTUAL ** Enter AI routine Called by Engine
Reimplemented from TSprite.
| double TSpaceObject::GetX |
( |
| ) |
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| double TSpaceObject::GetY |
( |
| ) |
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| bool TSpaceObject::Init |
( |
| ) |
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static |
The documentation for this class was generated from the following files: