StarTrekV3_Linux
Version3
|
#include <Engine.h>
Public Attributes | |
ID | m_ID |
MEMBER | m_Member |
char | m_szName [10] |
int | m_nPlanetType |
int | m_nHealth [20] |
int | m_nTorpedoes |
int | m_nProbes |
int | m_nWarpFactor |
int | m_nZ |
int | m_AI |
int | m_nRepairItem |
int | m_nCrew |
int | m_nEnergy |
int | m_nShieldEnergy |
int | m_nPhaserEnergy |
int | m_nPreferedTarget |
int | m_nPhaserPower |
int | m_nPopulation |
int | m_nTarget |
int | m_nLife |
int | m_nCount |
int | m_nShieldTimer |
int | m_nPhotonTimer |
int | m_nCloakCounter |
int | m_nCloakCharge |
int | m_nTranslucency |
int | m_nTask |
int | m_nCloakState |
int | m_nSectorPositionX |
int | m_nSectorPositionY |
double | m_dX |
double | m_dY |
double | m_dSpeed |
double | m_dWaypointX |
double | m_dWaypointY |
double | m_dAngle |
double | m_dAngleSeek |
bool | m_blDocked |
bool | m_blDocking |
bool | m_blReleasing |
bool | m_blMustBeDestroyed |
bool | m_blMustSurvive |
bool | m_blMustReachPosition |
bool | m_blDock |
bool | m_blNoRelease |
bool | m_blCanFind |
bool | m_blPhaserOn |
bool | m_blCanCloak |
< Struct for easy saving of all game objects
int sGameObject::m_AI |
bool sGameObject::m_blCanCloak |
bool sGameObject::m_blCanFind |
bool sGameObject::m_blDock |
bool sGameObject::m_blDocked |
bool sGameObject::m_blDocking |
bool sGameObject::m_blMustBeDestroyed |
bool sGameObject::m_blMustReachPosition |
bool sGameObject::m_blMustSurvive |
bool sGameObject::m_blNoRelease |
bool sGameObject::m_blPhaserOn |
bool sGameObject::m_blReleasing |
double sGameObject::m_dAngle |
double sGameObject::m_dAngleSeek |
double sGameObject::m_dSpeed |
double sGameObject::m_dWaypointX |
double sGameObject::m_dWaypointY |
double sGameObject::m_dX |
double sGameObject::m_dY |
ID sGameObject::m_ID |
MEMBER sGameObject::m_Member |
int sGameObject::m_nCloakCharge |
int sGameObject::m_nCloakCounter |
int sGameObject::m_nCloakState |
int sGameObject::m_nCount |
int sGameObject::m_nCrew |
int sGameObject::m_nEnergy |
int sGameObject::m_nHealth[20] |
int sGameObject::m_nLife |
int sGameObject::m_nPhaserEnergy |
int sGameObject::m_nPhaserPower |
int sGameObject::m_nPhotonTimer |
int sGameObject::m_nPlanetType |
int sGameObject::m_nPopulation |
int sGameObject::m_nPreferedTarget |
int sGameObject::m_nProbes |
int sGameObject::m_nRepairItem |
int sGameObject::m_nSectorPositionX |
int sGameObject::m_nSectorPositionY |
int sGameObject::m_nShieldEnergy |
int sGameObject::m_nShieldTimer |
int sGameObject::m_nTarget |
int sGameObject::m_nTask |
int sGameObject::m_nTorpedoes |
int sGameObject::m_nTranslucency |
int sGameObject::m_nWarpFactor |
int sGameObject::m_nZ |
char sGameObject::m_szName[10] |