void Draw(double a_dCamX, double a_dCamY)
** VIRTUAL ** Draw the sprite. is sprite and camera are in the same position, the sprite will be in t...
Definition: particle.cpp:60
int m_nLife
Definition: particle.h:49
void Do_ai()
** VIRTUAL ** Enter AI routine Called by Engine
Definition: particle.cpp:51
Definition: particle.h:43
TParticle(PARTICLE_EFFECT a_Effect)
Definition: particle.cpp:22