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particle.h
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20 // Copyright (C) 2015 - 2016 E.J.M. Martens
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35 
36 
37 #ifndef _PARTICLE
38 #define _PARTICLE
39 
40 #include "types.h"
41 #include "Engine.h"
42 
43 class TParticle:public TSprite
44 {
45 private:
46  PARTICLE_EFFECT m_Effect;
47 
48 protected:
49 int m_nLife;
50 
51 public:
52 TParticle(PARTICLE_EFFECT a_Effect);
53 void Draw(double a_dCamX,double a_dCamY);
54 void Do_ai();
55 };
56 
57 #endif
void Draw(double a_dCamX, double a_dCamY)
** VIRTUAL ** Draw the sprite. is sprite and camera are in the same position, the sprite will be in t...
Definition: particle.cpp:60
int m_nLife
Definition: particle.h:49
void Do_ai()
** VIRTUAL ** Enter AI routine Called by Engine
Definition: particle.cpp:51
Definition: Engine.h:131
Definition: particle.h:43
TParticle(PARTICLE_EFFECT a_Effect)
Definition: particle.cpp:22
PARTICLE_EFFECT
Definition: types.h:127