StarTrekV3_Linux  Version3
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sGameObject Struct Reference

#include <Engine.h>

Public Attributes

ID m_ID
 
MEMBER m_Member
 
char m_szName [10]
 
int m_nPlanetType
 
int m_nHealth [20]
 
int m_nTorpedoes
 
int m_nProbes
 
int m_nWarpFactor
 
int m_nZ
 
int m_AI
 
int m_nRepairItem
 
int m_nCrew
 
int m_nEnergy
 
int m_nShieldEnergy
 
int m_nPhaserEnergy
 
int m_nPreferedTarget
 
int m_nPhaserPower
 
int m_nPopulation
 
int m_nTarget
 
int m_nLife
 
int m_nCount
 
int m_nShieldTimer
 
int m_nPhotonTimer
 
int m_nCloakCounter
 
int m_nCloakCharge
 
int m_nTranslucency
 
int m_nTask
 
int m_nCloakState
 
int m_nSectorPositionX
 
int m_nSectorPositionY
 
double m_dX
 
double m_dY
 
double m_dSpeed
 
double m_dWaypointX
 
double m_dWaypointY
 
double m_dAngle
 
double m_dAngleSeek
 
bool m_blDocked
 
bool m_blDocking
 
bool m_blReleasing
 
bool m_blMustBeDestroyed
 
bool m_blMustSurvive
 
bool m_blMustReachPosition
 
bool m_blDock
 
bool m_blNoRelease
 
bool m_blCanFind
 
bool m_blPhaserOn
 
bool m_blCanCloak
 

Detailed Description

< Struct for easy saving of all game objects

Member Data Documentation

int sGameObject::m_AI
bool sGameObject::m_blCanCloak
bool sGameObject::m_blCanFind
bool sGameObject::m_blDock
bool sGameObject::m_blDocked
bool sGameObject::m_blDocking
bool sGameObject::m_blMustBeDestroyed
bool sGameObject::m_blMustReachPosition
bool sGameObject::m_blMustSurvive
bool sGameObject::m_blNoRelease
bool sGameObject::m_blPhaserOn
bool sGameObject::m_blReleasing
double sGameObject::m_dAngle
double sGameObject::m_dAngleSeek
double sGameObject::m_dSpeed
double sGameObject::m_dWaypointX
double sGameObject::m_dWaypointY
double sGameObject::m_dX
double sGameObject::m_dY
ID sGameObject::m_ID
MEMBER sGameObject::m_Member
int sGameObject::m_nCloakCharge
int sGameObject::m_nCloakCounter
int sGameObject::m_nCloakState
int sGameObject::m_nCount
int sGameObject::m_nCrew
int sGameObject::m_nEnergy
int sGameObject::m_nHealth[20]
int sGameObject::m_nLife
int sGameObject::m_nPhaserEnergy
int sGameObject::m_nPhaserPower
int sGameObject::m_nPhotonTimer
int sGameObject::m_nPlanetType
int sGameObject::m_nPopulation
int sGameObject::m_nPreferedTarget
int sGameObject::m_nProbes
int sGameObject::m_nRepairItem
int sGameObject::m_nSectorPositionX
int sGameObject::m_nSectorPositionY
int sGameObject::m_nShieldEnergy
int sGameObject::m_nShieldTimer
int sGameObject::m_nTarget
int sGameObject::m_nTask
int sGameObject::m_nTorpedoes
int sGameObject::m_nTranslucency
int sGameObject::m_nWarpFactor
int sGameObject::m_nZ
char sGameObject::m_szName[10]

The documentation for this struct was generated from the following file: