NewAnoid
Developer: Jeremy Ouellette
Website: www.mcvador.lovesgames.com
E-mail: jeremyo@cisunix.unh.edu

NewAnoid v 0.87

Changes for v 0.87
	**Made a new background that consists of randomly appearing and disapearing stars. I dunno, kinda cool maybe...
	**Made my own art for the bricks, and they are animated! They are suposed to have a little charecter... Also, their destruction is animated!
	**Added a new type of brick, one that is indestructable
	**Added my first sound effect, which comes up when you destroy a block.
	**Now, only the charecters '1','2' and 'I' are read from the level text files, because I only have 3 types of bricks. Pixel-picture-people needed!
	**Added a screen-shot taking ability. Press s to take one, then press enter to continue. It gets saved as "screenshot.bmp"
	**loosing all your "lives" now ends the game. Pressing enter lets you continue with 0 score and 5 more lives.
	**changed some value a bit (starting ball speed, yada yada yada) and trimmed the code up even more.
	**now the left mouse button can be used to launch the ball

Problems with v 0.87
	**ball might get stuck on indestructable brick.
	**sound not always initialized.


Changes for v 0.85
	**added some special effects (fireball looks kinda cool now, as does the paddle)
	**made bitmaps for the powerUps, so they look cool now! No more ASCII charecters!
	**the ball starts smaller now (about 25% the size that it used to).
	**added a new powerup, which makes your ball bigger.
	**now the score multiplier goes up by .1 everytime you get a fastball.
	**added 2 levels, and changed the two that were allready there
	**changed the first background, it was anoying
	**optimised some code, cleaned up some code, got rid of useless code, fixed a couple more bugs...

Changes for v 0.8
	**Fixed bug where the ball might get "stuck" on the gameplay border and bounce back and forth.
	**Added backgrounds to the levels. The backgrounds will change, I just wanted to see if I could get a texture back there.
	**Added some borders to the playfield
	**Added a menu. Now you can play in regular mode or cheat mode. Check the controls listed below to see the difference.
	**Changed the ball draw function to use a masked blit, as it should.
	**Now shows the FPS near the top of the game (I think this is new ;)
	**New powerup, represented as >>. It speeds your balls up, and can be grabbed any number of times for greater effect.
	**A name for my game!! NewAnoid!
	**new ball image
	**Now, instead of using the number '8' in teh levelX.txt file to make a new row, you just put a newline there. Also, if you put too many bricks in a row, they will just spill over to the next row, and not crash ;). Also, instead of using '7' to skip a block, you can use anything. I usually use _ because it makes sence.
	**cleaned up some code to make it look perty.
	**other minor fixes and gameplay changes.


	My name is Jeremy Ouellette, and this is my first real game. It is powered by Allegro. Check out www.allegro.cc for more information about this fantastic programming library. 
	Only four levels have been created for this game thus far, and they are only used for testing (these levels will certainly not be in the final game). Certain graphics in the game are only placeholders for flashier, better graphics to come.  Just a little sound has been implemented so far. The code is rather messy (I've been busy cleaning it and added comments though), but please feel free to send me contructive comments! 

Gameplay:
	You start the game with 5 lives, and loosing them will still allow you to continue, but with 0 points. If there are no balls on the screen (i.e. they all dropped below the screen), you loose a life.  Each brick gives you 100 points, and each >> powerup you get (makes balls go faster) gives you plus %10 points.  
	Powerups may drop at each brick's destruction. Powerups are as follows:
	--	expand the size of the paddle a bit, until you loose a life. This powerup can be grabbed any number of times for greatter effect.
	*F*	turn balls to fire. Now they won't bounce off bricks, they just
		destroy them.
	+	extra life. 
	B	new ball will appear. Max of 5 balls at one time.
	>>	all balls on screen increase in speed by about 10% (but so does the score you get for blasting blocks) until the ball goes out of bounds .  This powerup can be grabbed any number of times for greatter effect. 
	
	the other powerups are represented by numbers, and haven't been implemented yet. 

Normal Control:
	mouse: 		moves paddle 
	space:		unstick ball from paddle.
	ESC:		quit game
	p:		pause. press any other key to unpause
	s:		take a screenshot (it is saved in "screenshot.bmp"
			press enter to continue
	enter: 		continue the game whenever something is writen on the 			screen (like GAME OVER).
Cheat Control:
	f:		turns balls to fire
	+ on numpad:	get more balls on screen. Max of 5.
	e:		expand paddle

Please send comments about my code and my game, and enjoy. I am working on this everyday, so check back at www.mcvador.lovesgames.com to see if I have a new version ready, or just look on the allegro website under games/arcade.

jeremyo@cisunix.unh.edu