# Liberation Circuit init.txt
#
# Options are:
#  display_w: sets display width. Valid values are 1024 to 1920
#  display h: sets height. Valid values are 768 to 1200
#  vol_music: sets music volume. Valid values are 0 to 100
#  vol_effect: sets effects volume. Valid values are 0 to 100 
#  fullscreen: uses a fullscreen window at your current display resolution.
#              (display_w/h values are ignored). True fullscreen isn't currently 
#              supported. This mode is recommended unless you have a good reason not
#              to use it.
#  template: tells the game to automatically load a file into a template on start-up.
#            example:
#             template 0 src/cm_base.c
#            The number indicates which player the file will belong to (usually 0).
#            The path is a relative path (from this directory) indicating
#            the file's location.
#
# Example:
# display_w 1900
# display_h 1200
# vol_music 50
# vol_effect 80
# fullscreen


display_w 1600
display_h 900
# display_w 1024
# display_h 768
# fullscreen
vol_music 50
vol_effect 80
template 0 proc/cm_base.c
template 0 proc/cm_mbuild.c
template 0 proc/cm_harvest.c
template 0 proc/cm_attack.c
template 0 proc/cm_destroy.c
template 0 proc/cm_large.c

# last line (leave this here)