(disable linewrap to show this file correctly)

       - F.S.A. V.1.20h -
   - Flying Saucers attack -
       -by Dennis Busch-

Content of this "ENGLISH.TXT":
------------------------------
I)	The Story
II)	The Mission
III)	Game Controls
IV)     Survival Strategies
Va)	Credits
Vb)     Special thanks go to...
VI)	Contact
VII)    Technical Help


I) The Story:
-------------
It is the year twothousandfourhundredsomething (who cares?)...
It happened just as it had to...
But wait a minute:
Earth is already laid to waste for about 300 years now.
Nobody knows exactly what had happened back there, but
since then worldpopulation has grown to
a few hundred people again.
They have built themselves a splendid city.
They call it... "TheCity"
Since these people have grown up without wars,
they are not really able to defend themselves
against exterior threats and so
the disaster did all start.
Flying Saucers are attacking "TheCity"
and people can only watch it crumble without
doing anything.
But there was one human, who saw it all coming.
They call him... "TheHuman"
A long time ago "TheHuman" had found
an old relic from an even longer time ago in an even older cave.
It was a VERY OLD, but still functional
Atari2600 VideoGameSystem. The cartridge, that
was still in it, taught "TheHuman", that
the best way to defend a city against an alien threat,
was to post two lousy cannons
at the citys borders. And so
"TheHuman" built these two cannons
and he saw it was good...


II) The Mission:
----------------
You are "TheHuman" and by that you have the power
to control two of the lousiest cannons in universe using
them to defend yourself against the alien attackwaves.
Trying to express it in a more precise way:
"Kill EVERYTHING!"


III) Game Controls:
-------------------
Mouse movement	= Move Crosshair
Left Button	= Fire bullet from left cannon
Right Button	= Fire bullet from right cannon


IV) Survival Strategies:
------------------------
Aim carefully!
Watch out for bombs and infiltrators!
Watch the cannons heatlevel!
Use the relatively calm late phases of every attackwave
to let your cannons cool down.


Va) Credits:
------------
Dennis Busch	Code,Graphics,"Music", Soundeffects

Vb) Special thanks go to:
-------------------------
Shawn Hargreaves and 
  the worldwide Allegro-Community (visit them at "http://www.allegro.cc")
    for Allegro (great free system independent game programming library)

Ben Davis, Robert J Ohannessian and Julien Cugniere
  for DUMB (Dynamic Universal Music Bibliotheque) (grab it from "http://dumb.sf.net/")
  
DrPetter
  for SFXR ( http://www.drpetter.se/project_sfxr.html ) which was used to make the sound effects

VI) Contact:
------------
Homepage: "http://www.dennisbusch.de"
EMail:    "Dennis-Busch@gmx.net".