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T.A.N.K.S

Current version 140106

by fbman
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Allegro 5.0.10

Inspiration from an old Atari game early 80's.

Arrow right: Turn right
Arrow left : Turn left
Arrow down : Reverse
Arrow up   : Forward
Space      : Shoot

ESC        : Quit

Player tank is black, enemy tank is red.

Time between computer fire will decrease as you
get more points.

Computer tank is a bit slower than player tank.

Five levels, fifth level will continue until 
game is aborted.

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TODO:
* Joystick support
* Clean up code

Initial version:
* Magic pink removed
* Multiplayer put on ice - have to to some serious
  changes with levels, graphics, sound effects first.
* Collision detection under reconstruction

140104
* Collision detect bullet at walls. Bullet has to be removed when hit the wall, 
  possibility to shot again.
* Move destroy bitmaps to separate destroy-function.
* Check out the sound - does not always start a new sound effect for fire/explosion
  Stop "fire"-sound when hit and start explode.
* Increased number of reserved samples
* CollDetectWalls removed, replaced by CollDetectObject
* CollDetectObject updated to manage labyrinth
* Background bitmap removed

140105
* Changed from MVS2008Express to MVS2010Premium - new DLL needed (added in zip)
* Collision dectection updated (again)
* Waypoint calculation created (need some serious fix)

140106
* "Calculate free way" updated, AI much better than before.
* Levels - when won with 5 hits a new level starts
