Balls v1.2
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Arcade game
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The point of game is to put "stone ball" into opponent's "hole"
(red player- to down, blue playter - to up)
Player wins if he earns 10 points

NOTE: quick exit from game (Boss is coming!) -  ctrl+alt+end

Requirements: 
DOS
486/33MHZ,4MB RAM,SVGA 1MB 
GFX card capable of displying 16bits in 320x200

Windows
DIRECTX 7
486dx2/66Mhz,8MB RAM,SVGA 1MB DX7 compatible.

To do:
Better (natural) collisions
Options
Framerate counter ;)
Network game (TCP/IP) :)

Game Engine was created in 2 days.

Software used:
DJGPP v2.03
MINGW32 v1.10
Adobe Photoshop 5.0
Caligari trueSpace 3.0 SE
Borland C++ 5.5

DIGITAL MIDI: 
(PATCHES.ZIP can be downloaded from http://allegro.cc/)
put PATCHES.DAT in game's folder - rest is automatic.

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Cangelog:
V1.0 - First DJGPP version (About 20 Jan 2002)
V1.1 - Borland C++ 5.5 version
       Game slowdown is now using VSYNC() - not DELAY()
       11 Feb 2002
v1.11 - Win32 changes only:
       Game exit is now better
       Graphics card under win32 are recognixed better
       12 Feb 2002
v1.2	1 November 2002
	- Makefiles,WINGW32 support
	- game data in datafile.dat instead of datafile in EXE.
	- English transalation of docs