#ifndef BACKGROUND_H_INCLUDED
#define BACKGROUND_H_INCLUDED

typedef struct menu 
{ 
BITMAP *Background2;
int x; 
int y; 
int w; 
int h;

int a;
int b;

int e;
int f;

int l;
int m;

} menu;
struct dog
{
int x ; int y;
BITMAP *right[4];
BITMAP *left[4];
};
typedef struct dog dog;

BITMAP* load_background_bmp(char chemin_background[]);
int bounding_box_collision(int sprite1_x, int sprite1_y, int sprite1_w,
                           int sprite1_h, int sprite2_x, int sprite2_y, int sprite2_w,
                           int sprite2_h);
void menue (BITMAP *Buffer,BITMAP *Background,dog D);

#endif
