                     // Wearables                //useables
                     
short int ats[100];  //0=weight                  //weight
                     //1=P.Dam increase          //1=can/cant be used out of battle
                     //2=P.Dam %increase         //2= 1=used on allies, 2=used on enemies
                     //3=F.Dam increase          //3= type if stackable (0=not stackable)
                     //4=F.Dam %increase         //4= number if stackable
                     //5=W.Dam increase          //5= mouse pick to show if being carried
                     //6=W.Dam %increase         //6= item type to spawn when used
                     //7=E.Dam increase          //7= hp restored
                     //8=E.Dam %increase         //8= %hp restored
                     //9=A.Dam increase          //9= status effect to cure (-1)=none
                     //10=A.Dam %increase        //10= status effect to cause
                     //11= +AC                   //11= duration of status effect
                     //12= +F.res                //12= mp restored 
                     //13= +W.res                //13= m p %restored 
                     //14= +E.res
                     //15= +A.res
                     //16= +Luck
                     //17= +dodge
                     //18= +speed
                     //19= HP max increase
                     //20= HP max %increase
                     //21= slow             (chance to cause on attack)
                     //22= blind
                     //23= fatigue
                     //24= broken armour
                     //25= burns
                     //26= frozen
                     //27= crushed
                     //28= shaken
                     //29= poison
                     //30= forgetfulness
                     //31= Accuracy
                     //32= heal adj allies (x% of current hp)
                     //33= x% chance to cure bad stts of adj allies
                     //34= haste
                     //35= precision
                     //36= alert
                     //37= stone skin
                     //38= fire blessing
                     //39= water blessing
                     //40= earth blessing
                     //41= air blessing
                     //42= regen
                     //43= concentration
                     //44= critical blow
                     //45= amount added to wound limit
                     //46= poison strength
                     //47= exp increase
                     //48= mana MAX increase
                     //49= mana MAX %increase
                     //50= added to strength
                     //51= added to agility
                     //52= added to dexterity
                     //53= added to constitutuib
                     //54= added to intelligence

//80 = Str
//81 = Agi
//82 = Dex
//83 = Con
//84 = Int
