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# commons.h

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    00001
    00005 //    /**
    00006 //      *@defgroup commonsh commons.h
    00007 //      *defines of all needed macros for the program, this module is global and is included in all other modules
    00008 //      *@{
    00009 //      */
    00010
    00011 /*----------------------------------------------------------------------------------------------------------*/
    00012
    00013 // Main stucture containing the core data needed to run the game
    00014 typedef struct gdata {
    00015     ALLEGRO_DISPLAY *display;        // Holds the handle to the Allegro canvas
    00016     ALLEGRO_EVENT event;             // Contains the data on triggered events
    00017     ALLEGRO_EVENT_QUEUE *queue;      // Holds a list of events to be processed
    00018     ALLEGRO_EVENT event2;            // Contains the data on triggered events
    00019     ALLEGRO_EVENT_QUEUE *queue2;     // Holds a list of events to be processed
    00020     ALLEGRO_TIMER *timer;            // Contains the timer struct, for animation
    00021     ALLEGRO_FONT *font;              // Contains a font
    00022     ALLEGRO_FONT *b_font;            // Contains the buttons's font
    00023     ALLEGRO_COLOR background_color;  // The current background color
    00024     ALLEGRO_COLOR text_color;        // The current text color
    00025     ALLEGRO_BITMAP *icon;            // Holds the application icon image
    00026     ALLEGRO_BITMAP *cursor;          // Image of custom mouse cursor
    00027     _Bool exit;                      // Determines if the game should exit
    00028     _Bool gamestarted;               // Determines when the game should start
    00029     _Bool options;                   // Set to true when option button is clicked
    00030     _Bool highscores;                // Set to true when highscore buttion is clicked
    00031     _Bool howtoplay;                 // Set to true when howtoplay button is clicked
    00032     _Bool paused;                    // Set to true when pause button is clicked
    00033 } GDATA, *GDATAPTR;
    00034
    00035 /*----------------------------------------------------------------------------------------------------------*/
    00036
    00045 GDATAPTR get_game_data(void);
    00046
    00047 /*----------------------------------------------------------------------------------------------------------*/
    00048
    00049 void cleanup(GDATAPTR game);
    00050
    00051 /*----------------------------------------------------------------------------------------------------------*/
    00052
    00053 // Now everyone understands!!!
    00054 typedef char* String;
    00055
    00056 /*----------------------------------------------------------------------------------------------------------*/
    00057
    00058 #define res_width            800
    00059 #define res_height           600
    00060
    00061 #define _I(x)                (int*)x
    00062 #define _B(x)                (double*)x
    00063 #define _C(x)                (char*)x
    00064 #define _D(x)                (double*)x
    00065 #define __I(x)               *(int*)x
    00066 #define __B(x)               *(_Bool*)x
    00067 #define __C(x)               *(char*)x
    00068 #define __D(x)               *(double*)x
    00069
    00070 /*----------------------------------------------------------------------------------------------------------*/
    00071
    00072 //    /**
    00073 //      *@}
    00074 //      */