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rand_int
rand_int(int max): enemystore.c
rand_int(int max): enemystore.c
rcallb
RENDERQUEUE
RCOLOR
render.h
RDEFAULT
render.h
remove_all_enemies
remove_all_enemies(void): enemystore.c
remove_all_enemies(void): enemystore.c
remove_all_enemies_of_type
remove_all_enemies_of_type(char *enemy_label): enemystore.c
remove_all_enemies_of_type(char *enemy_label): enemystore.c
remove_anim_flags_on_sprite
remove_anim_flags_on_sprite(SPRITESPTR sprite, ANIMATION nflags): sprites.c
remove_anim_flags_on_sprite(SPRITESPTR sprite, ANIMATION nflags): sprites.c
remove_anim_flags_on_sprite_list
remove_anim_flags_on_sprite_list(SPRITESPTR firstptr, ANIMATION nflags): sprites.c
remove_anim_flags_on_sprite_list(SPRITESPTR firstptr, ANIMATION nflags): sprites.c
remove_bflags_on_button
remove_bflags_on_button(BUTTONPTR button, BPROPERTIES bflags): buttons.c
remove_bflags_on_button(BUTTONPTR button, BPROPERTIES bflags): buttons.c
remove_element_from_base_image_list
remove_element_from_base_image_list(char *label): sprites.c
remove_element_from_base_image_list(char *label): sprites.c
remove_element_from_button_image_list
buttons.h
remove_element_from_button_list
remove_element_from_button_list(BUTTONPTR *currentptr): buttons.c
remove_element_from_button_list(BUTTONPTR *currentptr): buttons.c
remove_element_from_datax_list
remove_element_from_datax_list(SDATAXPTR *dfirstptr, char *label): sprites.c
remove_element_from_datax_list(SDATAXPTR *dfirstptr, char *label): sprites.c
remove_element_from_image_list
remove_element_from_image_list(SIMAGEPTR *ifirstptr, char *label): sprites.c
remove_element_from_image_list(SIMAGEPTR *ifirstptr, char *label): sprites.c
remove_element_from_progress_bar_list
remove_element_from_progress_bar_list(char *label): progressbar.c
remove_element_from_progress_bar_list(char *label): progressbar.c
remove_element_from_render_queue
remove_element_from_render_queue(RENDERQUEUEPTR *currentptr): render.c
remove_element_from_render_queue(RENDERQUEUEPTR *currentptr): render.c
remove_element_from_sprite_list
remove_element_from_sprite_list(char *label): sprites.c
remove_element_from_sprite_list(char *label): sprites.c
remove_element_from_sprite_list_ptr
remove_element_from_sprite_list_ptr(SPRITESPTR sprite): sprites.c
remove_element_from_sprite_list_ptr(SPRITESPTR sprite): sprites.c
remove_enemy
remove_enemy(SPRITESPTR sprite): enemystore.c
remove_enemy(SPRITESPTR sprite): enemystore.c
remove_physics_object
remove_physics_object(SPRITESPTR sprite): physcol.c
remove_physics_object(SPRITESPTR sprite): physcol.c
render
render(void): render.c
render(void): render.c
render.c
render.h
render_buttons
render_buttons(void): buttons.c
render_buttons(void): buttons.c
RENDER_CALLBACK
render.h
render_mouse_cursor
render_mouse_cursor(ALLEGRO_BITMAP *cursor): render.c
render_mouse_cursor(ALLEGRO_BITMAP *cursor): render.c
render_progress_bars
render_progress_bars(void): progressbar.c
render_progress_bars(void): progressbar.c
RENDERQUEUE
res_height
commons.h
res_width
commons.h
return_to_main_menu
return_to_main_menu(GDATAPTR game): eventhandler.c
return_to_main_menu(GDATAPTR game): eventhandler.c
rx
PROGRESSBAR
ry
PROGRESSBAR
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