buttons.h File Reference

Go to the source code of this file.

Data Structures

struct  BIMAGESPTR
struct  BTEXTPTR
struct  BDATAPTR
struct  BUTTONPTR

Defines

#define BPRESSED_CALL   2345
#define CBANIMATION_CALL   6574
#define BCOLOR(r, g, b, a)   al_map_rgba(r, g, b, a)
#define TDEFAULT   al_map_rgba(0, 0, 0, 255)
#define BDEFAULT   al_map_rgba(255, 255, 255, 255)
#define BRED   al_map_rgba(255, 0, 0, 255)
#define BGREEN   al_map_rgba(0, 255, 0, 255)
#define BBLUE   al_map_rgba(0, 0, 255, 255)
#define BBLACK   al_map_rgba(0, 0, 0, 255)
#define BWHITE   al_map_rgba(255, 255, 255, 255)
#define BHTRANSPARENT   al_map_rgba(255, 255, 255, 127)
#define BQTRANSPARENT   al_map_rgba(255, 255, 255, 191)
#define WHTRANSPARENT   al_map_rgba(0, 0, 0, 127)
#define WQTRANSPARENT   al_map_rgba(0, 0, 0, 191)

Typedefs

typedef void *(* BUTTON_CALLBACK )(BUTTONPTR, void *, int)

Enumerations

enum  BPROPERTIES {
  BVISIBLE = 0x1, BMOUSEOVER = 0x2, BLPRESSED = 0x4, BLRELEASED = 0x8,
  BRPRESSED = 0x10, BRRELEASED = 0x20, BMPRESSED = 0x40, BMRELEASED = 0x80,
  BDRAW = 0x100
}
enum  SBANIMATIONS {
  BSHIFTRIGHT, BBOUNCEVERT, BBOUNCEHORZ, BSHIFTLEFT,
  SBNONE, SBRIGHT, SBLEFT, SBUP,
  SBDOWN
}
enum  CBANIMATIONS {
  BRIGHT, BLEFT, BUP, BDOWN,
  BNONE
}

Functions

BUTTONPTR get_first_element_from_button_list (void)
BIMAGESPTR get_first_element_from_button_image_list (void)
BUTTONPTR set_first_element_in_button_list (BUTTONPTR *newfirst)
BUTTONPTR create_new_button (char *label, char *bimage_label, char *text, ALLEGRO_FONT *font, ALLEGRO_COLOR text_color, ALLEGRO_COLOR button_color, float x, float y, float limit, CBANIMATIONS aflags, BPROPERTIES bflags, _Bool add_to_list)
BUTTONPTR add_element_to_button_list (BUTTONPTR *button)
BUTTONPTR remove_element_from_button_list (BUTTONPTR *currentptr)
BUTTONPTR search_button_list_for_element (BUTTONPTR *firstptr, char *label)
BUTTONPTR set_bflags_on_button (BUTTONPTR button, BPROPERTIES bflags)
BUTTONPTR remove_bflags_on_button (BUTTONPTR button, BPROPERTIES bflags)
_Bool empty_button_list (BUTTONPTR firstptr)
BIMAGESPTR create_new_button_image_list (char *labels[], char *images[], int num_elements)
BIMAGESPTR add_element_to_button_image_list (BIMAGESPTR *firstptr, BIMAGESPTR *newptr)
BIMAGESPTR remove_element_from_button_image_list (BIMAGESPTR *firstptr, BIMAGESPTR *currentptr)
BIMAGESPTR search_button_image_list_for_element (BIMAGESPTR firstptr, char *label)
_Bool empty_button_image_list (BIMAGESPTR firstptr)
BUTTON_CALLBACK set_button_callback (BUTTON_CALLBACK bcallb_func)
BUTTON_CALLBACK get_button_callback (void)
void buttoncheck (BUTTON_CALLBACK bcallb_func, void *data)
_Bool is_mouse_over_button (ALLEGRO_MOUSE_STATE *mouse, BUTTONPTR currentptr)
_Bool is_point_over_button (int x, int y, BUTTONPTR currentptr)
void check_for_button_events (BUTTONPTR currentptr)
void render_buttons (void)
void draw_button (BUTTONPTR currentptr)
SBANIMATIONS set_standard_button_animation (SBANIMATIONS sb_new)
SBANIMATIONS get_standard_button_animation (void)
BUTTONPTR standard_button_animations (BUTTONPTR button)
BUTTONPTR custom_button_animations (BUTTONPTR button, CBANIMATIONS cb, float limit, BUTTON_CALLBACK bcall, void *data)

Detailed Description

Routines to create and manage the buttons linked list. Handles all mouse events related to buttons.

Definition in file buttons.h.

Generated on Fri Sep 24 21:36:14 2010 for SpeedRun! by  doxygen 1.6.3