#include <allegro5/allegro5.h>
#include <allegro5/allegro_font.h>
#include <allegro5/allegro_ttf.h>
#include <allegro5/allegro_image.h>
#include <allegro5/allegro_primitives.h>
#include <allegro5/allegro_native_dialog.h>
#include <allegro5/allegro_opengl.h>
#include <allegro5/allegro_physfs.h>
#include <physfs.h>
#include "chipmunk.h"
#include <stdio.h>
#include "../include/commons.h"
#include "../include/imagescale.h"
#include "../include/progressbar.h"
#include "../include/inits.h"
#include "../include/keyboard.h"
#include "../include/mouse.h"
#include "../include/buttons.h"
#include "../include/eventhandler.h"
#include "../include/sprites.h"
#include "../include/maingame.h"
#include "../include/render.h"
#include "../include/physcol.h"
#include "../include/options.h"
Go to the source code of this file.
Defines | |
#define | _PHYSFS |
#define | _INITS_ |
#define | _KEYBOARD_ |
#define | _MOUSE_ |
#define | _BUTTONS_ |
#define | _EVENTHANDLER_ |
#define | _SPRITES_ |
#define | _MAINGAME_ |
#define | _RENDER_ |
#define | _PHYSCOL_ |
#define | _OPTIONS_ |
#define | _MAIN_ |
Functions | |
int | main (int argc, char **argv) |
The entry point of the game. | |
_Bool | data_init (void) |
Initializes the gdata structure. | |
_Bool | main_loop (void) |
Everything happens here! | |
GDATAPTR | get_game_data (void) |
Grabs the main GDATA structure. | |
void | loader (void) |
void | cleanup (GDATAPTR game) |
The entry point of the program and contains the main_loop function
Definition in file main.c.