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Functions | |
int | rand_int (int max) |
void | remove_enemy (SPRITESPTR sprite) |
SPRITESPTR | create_new_enemy (char *enemy_type) |
void | remove_all_enemies_of_type (char *enemy_label) |
void | remove_all_enemies (void) |
Functions to create and keep track of enemies
Definition in file enemystore.h.