Data Structures | |
struct | GDATAPTR |
Defines | |
#define | res_width 800 |
#define | res_height 600 |
#define | _I(x) (int*)x |
#define | _B(x) (double*)x |
#define | _C(x) (char*)x |
#define | _D(x) (double*)x |
#define | __I(x) *(int*)x |
#define | __B(x) *(_Bool*)x |
#define | __C(x) *(char*)x |
#define | __D(x) *(double*)x |
Typedefs | |
typedef char * | String |
Functions | |
GDATAPTR | get_game_data (void) |
Grabs the main GDATA structure. | |
void | cleanup (GDATAPTR game) |
defines of all needed macros for the program, this module is global and is included in all other modules