# physcol.h File Reference

Go to the source code of this file.

## Functions
cpSpace * | set_global_cpSpace (cpSpace *newspace)
cpSpace * | get_global_cpSpace (void)
cpBody * | create_new_body (SPRITESPTR sprite, float weight)
cpShape * | create_new_shape (SPRITESPTR sprite, cpBody *spriteBody, float e, float u, int coltype, void *data)
cpShape * | create_physics_object (SPRITESPTR sprite, float w, float e, float u, int coltype, void *data)
void | remove_physics_object (SPRITESPTR sprite)
int | collision_begin (cpArbiter *arb, cpSpace *Space, void *data)
int | collision_pre_solve (cpArbiter *arb, cpSpace *Space, void *data)
void | collision_post_solve (cpArbiter *arb, cpSpace *Space, void *data)
void | collision_separate (cpArbiter *arb, cpSpace *Space, void *data)
int | collision_static_begin (cpArbiter *arb, cpSpace *Space, void *data)
int | collision_static_pre_solve (cpArbiter *arb, cpSpace *Space, void *data)
void | collision_static_post_solve (cpArbiter *arb, cpSpace *Space, void *data)
void | collision_static_separate (cpArbiter *arb, cpSpace *Space, void *data)
void | collision_static_end (cpSpace *Space, void *obj, void *unused)

## Detailed Description

Routines to perform physic simulation and collision detection using the chipmunk engine

Definition in file physcol.h.