#include <allegro5/allegro5.h>#include <allegro5/allegro_font.h>#include <allegro5/allegro_ttf.h>#include <allegro5/allegro_image.h>#include <allegro5/allegro_primitives.h>#include <allegro5/allegro_native_dialog.h>#include <allegro5/allegro_opengl.h>#include <allegro5/allegro_physfs.h>#include <physfs.h>#include "chipmunk.h"#include <stdio.h>#include "../include/commons.h"#include "../include/imagescale.h"#include "../include/progressbar.h"#include "../include/inits.h"#include "../include/keyboard.h"#include "../include/mouse.h"#include "../include/buttons.h"#include "../include/eventhandler.h"#include "../include/sprites.h"#include "../include/maingame.h"#include "../include/render.h"#include "../include/physcol.h"#include "../include/options.h"Go to the source code of this file.
Defines | |
| #define | _PHYSFS |
| #define | _INITS_ |
| #define | _KEYBOARD_ |
| #define | _MOUSE_ |
| #define | _BUTTONS_ |
| #define | _EVENTHANDLER_ |
| #define | _SPRITES_ |
| #define | _MAINGAME_ |
| #define | _RENDER_ |
| #define | _PHYSCOL_ |
| #define | _OPTIONS_ |
| #define | _MAIN_ |
Functions | |
| int | main (int argc, char **argv) |
| The entry point of the game. | |
| _Bool | data_init (void) |
| Initializes the gdata structure. | |
| _Bool | main_loop (void) |
| Everything happens here! | |
| GDATAPTR | get_game_data (void) |
| Grabs the main GDATA structure. | |
| void | loader (void) |
| void | cleanup (GDATAPTR game) |
The entry point of the program and contains the main_loop function
Definition in file main.c.
1.6.3