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Functions | |
cpSpace * | set_global_cpSpace (cpSpace *newspace) |
cpSpace * | get_global_cpSpace (void) |
cpBody * | create_new_body (SPRITESPTR sprite, float weight) |
cpShape * | create_new_shape (SPRITESPTR sprite, cpBody *spriteBody, float e, float u, int coltype, void *data) |
cpShape * | create_physics_object (SPRITESPTR sprite, float w, float e, float u, int coltype, void *data) |
void | remove_physics_object (SPRITESPTR sprite) |
int | collision_begin (cpArbiter *arb, cpSpace *Space, void *data) |
int | collision_pre_solve (cpArbiter *arb, cpSpace *Space, void *data) |
void | collision_post_solve (cpArbiter *arb, cpSpace *Space, void *data) |
void | collision_separate (cpArbiter *arb, cpSpace *Space, void *data) |
int | collision_static_begin (cpArbiter *arb, cpSpace *Space, void *data) |
int | collision_static_pre_solve (cpArbiter *arb, cpSpace *Space, void *data) |
void | collision_static_post_solve (cpArbiter *arb, cpSpace *Space, void *data) |
void | collision_static_separate (cpArbiter *arb, cpSpace *Space, void *data) |
void | collision_static_end (cpSpace *Space, void *obj, void *unused) |
Routines to perform physic simulation and collision detection using the chipmunk engine
Definition in file physcol.h.