# enemystore.c File Reference

`#include <allegro5/allegro5.h>`
`#include "chipmunk.h"`
`#include "../include/sprites.h"`

Go to the source code of this file.

## Defines
#define | _PHYSCOL_
#define | _ENEMYSTORE_
## Functions
int | rand_int (int max)
SPRITESPTR | create_new_enemy (char *enemy_type)
void | remove_enemy (SPRITESPTR sprite)
void | remove_all_enemies_of_type (char *enemy_label)
void | remove_all_enemies (void)

## Detailed Description

Functions to create and keep track of enemies

Definition in file enemystore.c.