Go to the source code of this file.
Functions | |
void | update (void) |
void | update_background (void) |
void | update_stickman (void) |
void | update_lives (void) |
void | update_score (ALLEGRO_BITMAP *image, float x, float y, int nflags, ALLEGRO_COLOR color) |
void | update_survivaltime (ALLEGRO_BITMAP *image, float x, float y, int nflags, ALLEGRO_COLOR color) |
void | update_ameans (SPRITESPTR amean) |
void | update_brickwall (SPRITESPTR brickwall) |
void | update_steelwall (SPRITESPTR steelwall) |
void | update_clamp (SPRITESPTR clamp) |
void | update_spikes (SPRITESPTR spikes) |
void | update_fist (SPRITESPTR fist) |
void | update_raw (SPRITESPTR raw) |
void | update_plant (SPRITESPTR plant) |
void | update_clouds (void) |
void | update_ground (void) |
void | update_sprites (void *ptr, void *unused) |
void | logic (void) |
void | collision_end_win (cpSpace *Space, void *obj, void *unused) |
void | collision_end_lose (cpSpace *Space, void *obj, void *unused) |
void | maingame_cleanup (void) |
Updates the game state every frame, performs all animations and game logic
Definition in file maingame.h.