main.c File Reference

#include <allegro5/allegro5.h>
#include <allegro5/allegro_font.h>
#include <allegro5/allegro_ttf.h>
#include <allegro5/allegro_image.h>
#include <allegro5/allegro_primitives.h>
#include <allegro5/allegro_native_dialog.h>
#include <allegro5/allegro_opengl.h>
#include <allegro5/allegro_physfs.h>
#include <physfs.h>
#include "chipmunk.h"
#include <stdio.h>
#include "../include/commons.h"
#include "../include/imagescale.h"
#include "../include/progressbar.h"
#include "../include/inits.h"
#include "../include/keyboard.h"
#include "../include/mouse.h"
#include "../include/buttons.h"
#include "../include/eventhandler.h"
#include "../include/sprites.h"
#include "../include/maingame.h"
#include "../include/render.h"
#include "../include/physcol.h"
#include "../include/options.h"

Go to the source code of this file.

Defines

#define _PHYSFS
#define _INITS_
#define _KEYBOARD_
#define _MOUSE_
#define _BUTTONS_
#define _EVENTHANDLER_
#define _SPRITES_
#define _MAINGAME_
#define _RENDER_
#define _PHYSCOL_
#define _OPTIONS_
#define _MAIN_

Functions

int main (int argc, char **argv)
 The entry point of the game.
_Bool data_init (void)
 Initializes the gdata structure.
_Bool main_loop (void)
 Everything happens here!
GDATAPTR get_game_data (void)
 Grabs the main GDATA structure.
void loader (void)
void cleanup (GDATAPTR game)

Detailed Description

The entry point of the program and contains the main_loop function

Definition in file main.c.

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