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scale
scale(int init_width, int init_height): imagescale.c
scale(int init_width, int init_height): imagescale.c
search_base_image_list_for_element
search_base_image_list_for_element(char *label): sprites.c
search_base_image_list_for_element(char *label): sprites.c
search_button_image_list_for_element
search_button_image_list_for_element(BIMAGESPTR firstptr, char *label): buttons.c
search_button_image_list_for_element(BIMAGESPTR firstptr, char *label): buttons.c
search_button_list_for_element
search_button_list_for_element(BUTTONPTR *firstptr, char *label): buttons.c
search_button_list_for_element(BUTTONPTR *firstptr, char *label): buttons.c
search_datax_list_for_element
search_datax_list_for_element(SDATAXPTR *dfirstptr, char *label): sprites.c
search_datax_list_for_element(SDATAXPTR *dfirstptr, char *label): sprites.c
search_image_list_for_element
search_image_list_for_element(SIMAGEPTR *ifirstptr, char *label): sprites.c
search_image_list_for_element(SIMAGEPTR *ifirstptr, char *label): sprites.c
search_progress_bar_list_for_element
search_progress_bar_list_for_element(char *label): progressbar.c
search_progress_bar_list_for_element(char *label): progressbar.c
search_sprite_list_for_element
search_sprite_list_for_element(char *label): sprites.c
search_sprite_list_for_element(char *label): sprites.c
set_anim_flags_on_sprite
set_anim_flags_on_sprite(SPRITESPTR sprite, ANIMATION nflags): sprites.c
set_anim_flags_on_sprite(SPRITESPTR sprite, ANIMATION nflags): sprites.c
set_bflags_on_button
set_bflags_on_button(BUTTONPTR button, BPROPERTIES bflags): buttons.c
set_bflags_on_button(BUTTONPTR button, BPROPERTIES bflags): buttons.c
set_button_callback
set_button_callback(BUTTON_CALLBACK bcallb_func): buttons.c
set_button_callback(BUTTON_CALLBACK bcallb_func): buttons.c
set_first_element_in_base_image_list
set_first_element_in_base_image_list(SIMAGEPTR *newfirst): sprites.c
set_first_element_in_base_image_list(SIMAGEPTR *newfirst): sprites.c
set_first_element_in_button_list
set_first_element_in_button_list(BUTTONPTR *newfirst): buttons.c
set_first_element_in_button_list(BUTTONPTR *newfirst): buttons.c
set_first_element_in_progress_bar_list
set_first_element_in_progress_bar_list(PROGRESSBARPTR *newfirst): progressbar.c
set_first_element_in_progress_bar_list(PROGRESSBARPTR *newfirst): progressbar.c
set_first_element_in_render_queue
set_first_element_in_render_queue(RENDERQUEUEPTR *newfirst): render.c
set_first_element_in_render_queue(RENDERQUEUEPTR *newfirst): render.c
set_first_element_in_sprite_list
set_first_element_in_sprite_list(SPRITESPTR *newfirst): sprites.c
set_first_element_in_sprite_list(SPRITESPTR *newfirst): sprites.c
set_fps_status
set_fps_status(_Bool _fps): options.c
set_fps_status(_Bool _fps): options.c
set_global_cpSpace
set_global_cpSpace(cpSpace *newspace): physcol.c
set_global_cpSpace(cpSpace *newspace): physcol.c
set_standard_button_animation
set_standard_button_animation(SBANIMATIONS sb_new): buttons.c
set_standard_button_animation(SBANIMATIONS sb_new): buttons.c
standard_button_animations
standard_button_animations(BUTTONPTR button): buttons.c
standard_button_animations(BUTTONPTR button): buttons.c
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