maingame.h File Reference

Go to the source code of this file.

Functions

void update (void)
void update_background (void)
void update_stickman (void)
void update_lives (void)
void update_score (ALLEGRO_BITMAP *image, float x, float y, int nflags, ALLEGRO_COLOR color)
void update_survivaltime (ALLEGRO_BITMAP *image, float x, float y, int nflags, ALLEGRO_COLOR color)
void update_ameans (SPRITESPTR amean)
void update_brickwall (SPRITESPTR brickwall)
void update_steelwall (SPRITESPTR steelwall)
void update_clamp (SPRITESPTR clamp)
void update_spikes (SPRITESPTR spikes)
void update_fist (SPRITESPTR fist)
void update_raw (SPRITESPTR raw)
void update_plant (SPRITESPTR plant)
void update_clouds (void)
void update_ground (void)
void update_sprites (void *ptr, void *unused)
void logic (void)
void collision_end_win (cpSpace *Space, void *obj, void *unused)
void collision_end_lose (cpSpace *Space, void *obj, void *unused)
void maingame_cleanup (void)

Detailed Description

Updates the game state every frame, performs all animations and game logic

Definition in file maingame.h.

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