Functions | |
void | update (void) |
void | update_stickman (void) |
void | update_lives (void) |
void | update_score (ALLEGRO_BITMAP *image, float x, float y, int nflags, ALLEGRO_COLOR color) |
void | collision_end_win (cpSpace *Space, void *obj, void *unused) |
void | collision_end_lose (cpSpace *Space, void *obj, void *unused) |
void | update_survivaltime (ALLEGRO_BITMAP *image, float x, float y, int nflags, ALLEGRO_COLOR color) |
void | update_ameans (SPRITESPTR amean) |
void | update_brickwall (SPRITESPTR brickwall) |
void | update_clamp (SPRITESPTR clamp) |
void | update_steelwall (SPRITESPTR steelwall) |
void | update_fist (SPRITESPTR fist) |
void | update_spikes (SPRITESPTR spikes) |
void | update_raw (SPRITESPTR raw) |
void | update_plant (SPRITESPTR plant) |
void | update_clouds (void) |
void | update_ground (void) |
void | update_background (void) |
void | update_sprites (void *ptr, void *unused) |
void | logic (void) |
void | maingame_cleanup (void) |
Updates the game state every frame, performs all animations and game logic
void collision_end_lose | ( | cpSpace * | Space, | |
void * | obj, | |||
void * | unused | |||
) |
Definition at line 343 of file maingame.c.
void collision_end_win | ( | cpSpace * | Space, | |
void * | obj, | |||
void * | unused | |||
) |
Definition at line 325 of file maingame.c.
void logic | ( | void | ) |
Definition at line 711 of file maingame.c.
void maingame_cleanup | ( | void | ) |
Definition at line 771 of file maingame.c.
void update | ( | void | ) |
Definition at line 110 of file maingame.c.
void update_ameans | ( | SPRITESPTR | amean | ) |
Definition at line 390 of file maingame.c.
void update_background | ( | void | ) |
Definition at line 673 of file maingame.c.
void update_brickwall | ( | SPRITESPTR | brickwall | ) |
Definition at line 427 of file maingame.c.
void update_clamp | ( | SPRITESPTR | clamp | ) |
Definition at line 461 of file maingame.c.
void update_clouds | ( | void | ) |
Definition at line 629 of file maingame.c.
void update_fist | ( | SPRITESPTR | fist | ) |
Definition at line 511 of file maingame.c.
void update_ground | ( | void | ) |
Definition at line 652 of file maingame.c.
void update_lives | ( | void | ) |
Definition at line 298 of file maingame.c.
void update_plant | ( | SPRITESPTR | plant | ) |
Definition at line 598 of file maingame.c.
void update_raw | ( | SPRITESPTR | raw | ) |
Definition at line 545 of file maingame.c.
void update_score | ( | ALLEGRO_BITMAP * | image, | |
float | x, | |||
float | y, | |||
int | nflags, | |||
ALLEGRO_COLOR | color | |||
) |
Definition at line 315 of file maingame.c.
void update_spikes | ( | SPRITESPTR | spikes | ) |
Definition at line 528 of file maingame.c.
void update_sprites | ( | void * | ptr, | |
void * | unused | |||
) |
Definition at line 682 of file maingame.c.
void update_steelwall | ( | SPRITESPTR | steelwall | ) |
Definition at line 494 of file maingame.c.
void update_stickman | ( | void | ) |
Definition at line 159 of file maingame.c.
void update_survivaltime | ( | ALLEGRO_BITMAP * | image, | |
float | x, | |||
float | y, | |||
int | nflags, | |||
ALLEGRO_COLOR | color | |||
) |
Definition at line 354 of file maingame.c.