00001 00005 // /** 00006 // *@defgroup initsh inits.h 00007 // *Contains functions that initialize the base image lists, buttons, sprites and other specific game objects 00008 // *@{ 00009 // */ 00010 00011 /*----------------------------------------------------------------------------------------------------------*/ 00012 00013 _Bool init_base_images(void); 00014 00015 /*----------------------------------------------------------------------------------------------------------*/ 00016 00017 _Bool init_core_sprites(void); 00018 00019 /*----------------------------------------------------------------------------------------------------------*/ 00020 00021 _Bool game_start_init(void); 00022 00023 /*----------------------------------------------------------------------------------------------------------*/ 00024 00025 _Bool init_button_images(void); 00026 00027 /*----------------------------------------------------------------------------------------------------------*/ 00028 00029 _Bool init_buttons(void); 00030 00031 /*----------------------------------------------------------------------------------------------------------*/ 00032 00033 _Bool init_chipmunk(void); 00034 00035 /*----------------------------------------------------------------------------------------------------------*/ 00036 00037 // /** 00038 // *@} 00039 // */