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update
update(void): maingame.c
update(void): maingame.c
update_ameans
update_ameans(SPRITESPTR amean): maingame.c
update_ameans(SPRITESPTR amean): maingame.c
update_background
update_background(void): maingame.c
update_background(void): maingame.c
update_brickwall
update_brickwall(SPRITESPTR brickwall): maingame.c
update_brickwall(SPRITESPTR brickwall): maingame.c
update_clamp
update_clamp(SPRITESPTR clamp): maingame.c
update_clamp(SPRITESPTR clamp): maingame.c
update_clouds
update_clouds(void): maingame.c
update_clouds(void): maingame.c
update_fist
update_fist(SPRITESPTR fist): maingame.c
update_fist(SPRITESPTR fist): maingame.c
update_ground
update_ground(void): maingame.c
update_ground(void): maingame.c
update_lives
update_lives(void): maingame.c
update_lives(void): maingame.c
update_plant
update_plant(SPRITESPTR plant): maingame.c
update_plant(SPRITESPTR plant): maingame.c
update_raw
update_raw(SPRITESPTR raw): maingame.c
update_raw(SPRITESPTR raw): maingame.c
update_score
update_score(ALLEGRO_BITMAP *image, float x, float y, int nflags, ALLEGRO_COLOR color): maingame.c
update_score(ALLEGRO_BITMAP *image, float x, float y, int nflags, ALLEGRO_COLOR color): maingame.c
update_spikes
update_spikes(SPRITESPTR spikes): maingame.c
update_spikes(SPRITESPTR spikes): maingame.c
update_sprites
update_sprites(void *ptr, void *unused): maingame.c
update_sprites(void *ptr, void *unused): maingame.c
update_steelwall
update_steelwall(SPRITESPTR steelwall): maingame.c
update_steelwall(SPRITESPTR steelwall): maingame.c
update_stickman
update_stickman(void): maingame.c
update_stickman(void): maingame.c
update_survivaltime
update_survivaltime(ALLEGRO_BITMAP *image, float x, float y, int nflags, ALLEGRO_COLOR color): maingame.c
update_survivaltime(ALLEGRO_BITMAP *image, float x, float y, int nflags, ALLEGRO_COLOR color): maingame.c
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