# RENDERQUEUEPTR Struct Reference
[render.h]

`#include <render.h>`

## Data Fields
ALLEGRO_BITMAP * | image
float | x
float | y
int | nflags
ALLEGRO_COLOR | blend_color
RENDER_CALLBACK | rcallb
struct render_queue * | next
struct render_queue * | prev

## Detailed Description

Definition at line 22 of file render.h.

## Field Documentation

ALLEGRO_COLOR blend_color

Definition at line 27 of file render.h.

ALLEGRO_BITMAP* image

Definition at line 23 of file render.h.

struct render_queue* next

Definition at line 29 of file render.h.

int nflags

Definition at line 26 of file render.h.

struct render_queue* prev

Definition at line 30 of file render.h.

RENDER_CALLBACK rcallb

Definition at line 28 of file render.h.

float x

Definition at line 24 of file render.h.

float y

Definition at line 25 of file render.h.

The documentation for this struct was generated from the following file:

- render.h