physcol.c
Functions |
cpSpace * | set_global_cpSpace (cpSpace *newspace) |
cpSpace * | get_global_cpSpace (void) |
cpBody * | create_new_body (SPRITESPTR sprite, float weight) |
cpShape * | create_new_shape (SPRITESPTR sprite, cpBody *spriteBody, float e, float u, int coltype, void *data) |
cpShape * | create_physics_object (SPRITESPTR sprite, float w, float e, float u, int coltype, void *data) |
void | remove_physics_object (SPRITESPTR sprite) |
int | collision_begin (cpArbiter *arb, cpSpace *Space, void *data) |
int | collision_pre_solve (cpArbiter *arb, cpSpace *Space, void *data) |
void | collision_post_solve (cpArbiter *arb, cpSpace *Space, void *data) |
void | collision_separate (cpArbiter *arb, cpSpace *Space, void *data) |
int | collision_static_begin (cpArbiter *arb, cpSpace *Space, void *data) |
int | collision_static_pre_solve (cpArbiter *arb, cpSpace *Space, void *data) |
void | collision_static_post_solve (cpArbiter *arb, cpSpace *Space, void *data) |
void | collision_static_separate (cpArbiter *arb, cpSpace *Space, void *data) |
void | collision_static_end (cpSpace *Space, void *obj, void *unused) |
Detailed Description
Routines to perform physic simulation and collision detection using the chipmunk engine
Function Documentation
int collision_begin |
( |
cpArbiter * |
arb, |
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cpSpace * |
Space, |
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void * |
data | |
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) |
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void collision_post_solve |
( |
cpArbiter * |
arb, |
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cpSpace * |
Space, |
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void * |
data | |
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) |
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int collision_pre_solve |
( |
cpArbiter * |
arb, |
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cpSpace * |
Space, |
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void * |
data | |
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) |
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void collision_separate |
( |
cpArbiter * |
arb, |
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cpSpace * |
Space, |
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void * |
data | |
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) |
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int collision_static_begin |
( |
cpArbiter * |
arb, |
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cpSpace * |
Space, |
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void * |
data | |
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) |
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void collision_static_end |
( |
cpSpace * |
Space, |
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void * |
obj, |
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void * |
unused | |
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) |
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void collision_static_post_solve |
( |
cpArbiter * |
arb, |
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cpSpace * |
Space, |
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void * |
data | |
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) |
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int collision_static_pre_solve |
( |
cpArbiter * |
arb, |
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cpSpace * |
Space, |
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void * |
data | |
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) |
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void collision_static_separate |
( |
cpArbiter * |
arb, |
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cpSpace * |
Space, |
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void * |
data | |
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) |
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cpBody* create_new_body |
( |
SPRITESPTR |
sprite, |
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float |
weight | |
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) |
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cpShape* create_new_shape |
( |
SPRITESPTR |
sprite, |
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cpBody * |
spriteBody, |
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float |
e, |
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float |
u, |
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int |
coltype, |
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void * |
data | |
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) |
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cpShape* create_physics_object |
( |
SPRITESPTR |
sprite, |
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float |
w, |
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float |
e, |
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float |
u, |
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int |
coltype, |
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void * |
data | |
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) |
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cpSpace* get_global_cpSpace |
( |
void |
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) |
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void remove_physics_object |
( |
SPRITESPTR |
sprite |
) |
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cpSpace* set_global_cpSpace |
( |
cpSpace * |
newspace |
) |
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