#include <allegro5/allegro5.h>#include <allegro5/allegro_font.h>#include "chipmunk.h"#include <stdio.h>#include "../include/commons.h"#include "../include/buttons.h"#include "../include/sprites.h"Go to the source code of this file.
Defines | |
| #define | _KEYBOARD_ |
| #define | _MOUSE_ |
| #define | _BUTTONS_ |
| #define | _SPRITES_ |
| #define | _MAINGAME_ |
| #define | _OPTIONS_ |
| #define | _HOWTOPLAY_ |
| #define | _HIGHSCORES_ |
| #define | _PAUSE_ |
| #define | _GAMEOVER_ |
| #define | _RENDER_ |
| #define | _INITS_ |
| #define | _EVENTHANDLER_ |
Functions | |
| void * | keyhandler (String key, void *data) |
| Checks for keyboard input. | |
| void * | mousehandler (MOUSE *mouse_s, void *data) |
| void * | buttonhandler (BUTTONPTR button, void *data, int type) |
| void | execute_on_button_press (void) |
| void | execute_on_M_press (void) |
| void | return_to_main_menu (GDATAPTR game) |
Handles all keyboard, mouse and button events
Definition in file eventhandler.c.
1.6.3