VERSION 1.63:
	- Fixed - Incorrect point cost for melee rogue
	- Added - Rogues now swappable in some missions
	- Added - Valkyrie Assassin can lie in wait
	- Added - Slightly tweaked overpowered Valkryie shapeshifter

VERSION 1.62:
	- Fixed - Bug preventing teleportation around a frozen unit
	- Fixed - Problem with queued interrupts
	- Fixed - Bug with flame explosions not properly replacing flames in the target area
	- Fixed - More Valkyrie tweaks
	- Added - Rogues! A mini-faction of space scum
	- Added - You can now middle-click or shift-click to get unit info
	- Added - New "Elite" Invader types
	- Added - Invader vs Alien mission
	- Added - Ability to trade off control of aliens as a "wildcard" factor
	- Added - Flames that don't attack enemies can now be undone

VERSION 1.60:
	- Fixed - Broken interrupts when you could move+shoot
	- Fixed - A bunch of Invader spawn issues
	- Fixed - Tweaks to Valkyries
	- Fixed - Doors will no longer obscure icons
	- Fixed - UI errors in psi-combat
	- Fixed - Ancient regeneration glitches
	- Fixed - Revised "Shootout" map to avoid weird LOS situations
	- Fixed - Map tweaks
	- Added - End of mission stats screen
	- Added - More new high-powered Valkyries!
	- Added - New Marine graphics!
	- Added - Orks can now loot weapons off of dead bodies
	- Added - New alien blip modes (Psi, Rng)
	- Added - New maps
	- Added - Can now choose marine chapter; press F12 during unit placement
	- Added - Change Valkyries' appearance with F9-F12 as well
	- Added - UI enhancements to make information clearer

VERSION 1.58:
	- Fixed - Standardized "netted" graphic to be simpler and cleaner
	- Fixed - Tweaked a few Valkyrie attacks
	- Fixed - Tweaked Wake Aliens map
	- Fixed - Minor psychic power bugs
	- Fixed - Improved Hunter Illusionist and fixed some glitches
	- Added - Invaders! A card based faction
	- Added - Valkyrie Holy Circle for Palace missions
	- Added - New expanded Ork weapons

VERSION 1.57:
	- Fixed - small positioning error in clicking the minimap
	- Fixed - blips can no longer reveal into smoke
	- Fixed - visual error on destroyed holo
	- Fixed - internal messiness
	- Fixed - a bit of display ugliness on high-end machines

VERSION 1.56:
	- Fixed - small bugs with flamer reloads
	- Fixed - enemies being assailed no longer take an overwatch shot
	- Fixed - revised ambush blip rules: they can now enter LOS
	- Fixed - made Mission 3 playable with Valkryies
	- Fixed - tweaked grenadier cost and made reload optional
	- Added - new map: Wake Aliens
	- Added - indication for no-flame areas
	- Added - new indicator for ambush blips
	- Added - new indicator for attack bonuses
	- Added - units that are about to unfreeze will blink

VERSION 1.55:
	- Fixed - units shot with double pistol got overwatch shot
	- Fixed - added 10 default pts to "Secure" mission for balance
	- Added - new alien blip mode- Max, with new alien types!
	- Added - more "supernatural" look for hellfire
	- Added - Ancients that will regenerate are more clearly shown
	- Added - bigger guns now sound a bit heftier than pistols
	- Added - can get additional reloads for flamers etc.
	- Added - new map: Shootout
	- Added - new map: Nest
	- Added - undo will now work even if you select a new unit
	- Added - move mode is on by default when selecting a new unit
	- Added - minimap is now clickable

VERSION 1.54:
	- Fixed - made Tomb Ch Mission not so hard for Chaos
	- Fixed - Phase no longer stops lightning
	- Fixed - targeting problems with interruptions/free shots
	- Fixed - some other minor errors in victory conditions
	- Added - new icons for psychics
	- Added - direct attack against psychics for anti-psi units

VERSION 1.53:
	- Fixed - problem with "door control" psychic ability
	- Fixed - rare bugs caused by executing commands very fast
	- Fixed - bug with victory conditions for ancients
	- Fixed - occasional problem with regeneration
	- Fixed - various graphical glitches

VERSION 1.52:
	- Fixed - a crash when shooting at doors
	- Fixed - some LOS glitches
	- Fixed - Mission 1A can now be won
	- Fixed - tweaks to valkyrie side
	- Added - two new valkyries

VERSION 1.51:
	- Fixed - some minor but annoying sync problems with psi powers
	- Fixed - some even more annoying sync problems with Ancients
	- Fixed - reporting the wrong version number leading to weird problems

VERSION 1.50:
	- Fixed - some small graphical glitches
	- Fixed - a missile launcher marine that kills himself will now end the barrage
	- Fixed - blips revealing into impossible places
	- Added - Ancients!
	- Added - new maps, including maps that use new races as blips
	- Added - new Imperial Palace tileset and Emperor unit
	- Added - new hunter: dishonored
	- Added - made server control panel nicer to use
	- Added - allowed Marines and Valkyries to be switched in any mission
	- Added - a bit of hack to fix overwatch turn+fire situations for "fast" units

VERSION 1.48:
	- Fixed - some bad/unbalanced/un-fun missions removed or amended
	- Fixed - made squad selection nicer to use
	- Fixed - ugly bugs with psychic combat
	- Fixed - more hunter tweaks
	- Added - smoke grenades
	- Added - new marine: knight
	- Added - new valkyrie: assassin
	- Added - new hunter: disc launcher (more separation from netgun)
	- Added - some new maps
	- Added - some variety to map tiles
	- Added - new look for Chaos -- no longer just a palette swap

VERSION 1.47:
	- Fixed - balanced some hunter attacks
	- Fixed - tweaked hunter point costs
	- Fixed - tweaked hunters' dash
	- Fixed - tweaked grenade hit odds
	- Fixed - many glitches when requesting an interrupt
	- Fixed - errors in spawning locations
	- Fixed - error in hellfire duration introduced in 1.45
	- Added - Valkyries!
	- Added - new marine class -- missile launcher
	- Added - 2 new hunter classes
	- Added - new hunter mission
	- Added - indicator to multi-AP attacks
	- Added - new psychic attack and defense
	- Added - much more help for new/inexperienced players

VERSION 1.46:
	- Fixed - a nasty bug requiring "End Turn" twice

VERSION 1.45:
	- Fixed - a glitch when trying to close a door
	- Fixed - a lot of ugliness in the network code
	- Fixed - glitches in psychic powers
	- Added - evidence of past battles ;)

VERSION 1.44:
	- Fixed - more interrupt glitches (sigh)
	- Fixed - strange LOS anomalies
	- Fixed - diagonal move out of fire now possible
	- Fixed - nullfield now blocks use of aura

VERSION 1.43:
	- Fixed - a few annoying CP interrupt glitches
	- Fixed - error causing blips near enemies to get AP
	- Fixed - bugs with flamer range
	- Fixed - minor teleportation glitches
	- Fixed - spacebar no longer causes an interrupt when typing
	- Added - interrupts can be queued making them easier to use
	- Added - new Marine vs Marine map

VERSION 1.42:
	- Fixed - tweaked the Hunters' dash and some AP costs
	- Fixed - tweaked the Orks' weapon odds
	- Fixed - UI refinements
	- Fixed - fixed some glitches with clipping
	- Fixed - tweaked minigun's full auto mode
	- Added - last server is now remembered
	- Added - Hunter nets can now drag a character around in the net

VERSION 1.41:
	- Fixed - made flamer rules same as SH 2nd ed.
	- Fixed - all sorts of network bugs with CP interrupts
	- Fixed - some buffer overflows
	- Fixed - crash when using lightning psi power
	- Fixed - overwatchers would (very) occasionally not fire
	- Added - Orks!
	- Added - a Chaos/Ork map
	- Added - blip lurking

VERSION 1.40:
	- Fixed - errors with close combat odds
	- Fixed - bugged grenade ranges
	- Fixed - tweaked the acid sprayer
	- Fixed - made GUI much more usable
	- Fixed - numerous other bugs
	- Added - 1st Edition style CP Interrupts
	- Added - Hunters! (Inspired by AvP, Space Hulk Harlequins, Necrons, etc.)
	- Added - Psychic Powers!
	- Added - new interface for editing Marine forces
	- Added - maps for the hunters to hunt on
	- Added - all kinds of other good stuff

VERSION 1.32:
	- Fixed - a stupid glitch with spawning I'm surprised nobody noticed

VERSION 1.31:
	- Fixed - a unit that kills itself will be deselected
	- Fixed - various holes in the protocol that could be exploited by jerks
	- Fixed - gameplay and GUI tweaks
	- Added - multi-line chat

VERSION 1.30:
	- Fixed - various things that were hardcoded that shouldn't be
	- Fixed - major bugs in overwatch handling
	- Fixed - tweaked play balance regarding points
	- Added - Chaos Marines!
	- Added - Three new Aliens!
	- Added - a new map for marine vs marine combat
	- Added - a new hive map
	- Added - more control over the upgrade points system
	- Added - option for many weapons to be able to put out flames
	- Added - new direct attack method for acid sprayer
	- Added - some aliens can now overwatch-- it makes much more sense now

VERSION 1.25:
	- Fixed - minor glitches in network protocol
	- Added - server can now set up the game before a client joins
	- Added - ability to play in a window
	- Added - mission descriptions now shown in-game
	- Added - INI file (ability to customize game)
	- Added - a less ugly (maybe) icon :P

VERSION 1.24:
	- Fixed - tuned some game balance issues
	- Fixed - a blip made visible by a grenade might not be revealed
	- Fixed - involuntary conversion works better now
	- Added - weapon indicator lights up when you have a 0 AP shot available

VERSION 1.23:
	- Fixed - some balance issues regarding hive maps
	- Fixed - some balance issues with acid spraying aliens
	- Fixed - some mouse-over highlighting bugs
	- Fixed - overwatch fire didn't happen after an acid sprayer shot
	- Added - acid puddles in hive
	- Added - another hive map

VERSION 1.22:
	- Fixed - bug in Mission 5
	- Fixed - claw marine range showing up improperly
	- Fixed - grenade firing did not remove overwatch
	- Fixed - small bugs in the network protocol
	- Added - hive map with new features enabled
	- Added - new alien feature -- ambush blips

VERSION 1.21:
	- Fixed - bug in Mission 7
	- Fixed - minor bug related to undo
	- Fixed - tuned some game balance issues
	- Fixed - bugs regarding facing in melee attacks
	- Added - ability to mouse-over a unit and get info about it
	- Added - new skirmish maps
	- Added - 1 new marine class -- staff weapon

VERSION 1.20:
	- Fixed - some bugs related to blips and visibility
	- Fixed - glitches in particle system animations
	- Fixed - a blip in motion could open a door and reveal itself
	- Fixed - aliens moving too fast could avoid overwatch shots
	- Fixed - ugly map errors in Mission 4
	- Fixed - Mission 6 is actually winnable by the Marines now
	- Fixed - changing facing then opening a door is now undoable
	- Fixed - sometimes a marine dying on overwatch would still shoot
	- Fixed - buggy exits have been fixed (hopefully)
	- Added - 4 new marine classes -- miniguns, grenades, shields, and claws!
	- Added - 3 new alien types -- aliens with guns!

VERSION 1.10:
	- Fixed - LOS algorithm is better now
	- Added - sound effects!
	- Added - hotseat mode of play
	- Added - support for custom missions (though no editor yet)
	- Added - undo buffer now has unlimited length
	- Added - two more missions

VERSION 1.03:
	- Fixed - overwatch now turns off after a marine wins a melee
	- Fixed - loss of overwatch was sometimes not being sent over the network
	- Added - choose which marine to place from an order of battle
	- Added - flamethrower now highlights valid target squares 
	- Added - pending kills are dimmed

VERSION 1.02:
	- Fixed - rare bug allowing a dying alien to move
	- Fixed - some odd issues related to diagonal LOS
	- Fixed - flamethrower ammo was not properly updated over the network
	- Fixed - marine repeated shots at the same target work better
	- Fixed - sometimes overwatch stayed on when it shouldn't have
	- Added - minimap
	- Added - "miss" graphic on missed shot
	- Added - remote client now sees pending flamethrower kills
	- Added - undo button, since the other way was kind of weird

VERSION 1.01:
	- Fixed - blips could convert into places they shouldn't
	- Fixed - blips couldn't open some doors
	- Fixed - crash when revealing aliens in an alien entryway
	- Fixed - unable to face an alien that came out of a one-alien blip
	- Fixed - graphics glitch when placing a blip
	- Fixed - some aliens spawned with 0 AP instead of 6
	- Fixed - garbage randomly being put into the chatbuffer
	- Fixed - nasty bugs in the network code that would desynch the game
	- Added - ability to undo last move by reversing it
	- Added - ingame esc menu, instead of just quitting

VERSION 1.00:
	- Initial Release

