Getting Started:

To make a cube:
	Push "-" on your keypad.  Then press "B".  This will make a cube.  To make a
	a cube where the textures face the other direction, press "+" on the keypad
	first, then hit "B".

Basic keys in the level editor:

Arrows, A, Z:
	move camera around

Shift + Arrows, A, Z:
	move cursor around

	(If you hold down Alt too, then it will move the cursor by units of 10.0
	instead of 1.0.  If you hold down control too, then it will move the cursor
	by 0.1 instead of 1.0).

F2:
	Save Map

F3:
	Load Map

F5:
	Load Skybox (must be in the "models\" directory)

F6:
	Unload skybox

F7:
	Change tied texture to a new texture set (must be in "texture\" directory)

Keypad 4, 6, 8, 2:
	Change the size of the texture to be placed.

	(4 and 6 control the x-value, while 8 and 2 control the z-value)

Keypad 7, 1, 9, 3:
	Rotate texture placer.

Keypad 5:
	Reset texture placer to default (10 x 0 x 10).

Keypad +, -:
	Change depth of texture placer (for making cubes).

Page Up, Page Down:
	Change type of item you are placing (map quad, barrier, object, and nav point)

O, P:
	Change selected texture (if you are editing map quads)
	Change selected barrier type (if you are editing barriers)
	Change selected object type (if you are editing objects)

Space:
	Show key controls.

Shift + Keypad 4, 2, 8, 6:
	Change size of texture selected.

Y:
	Rotate Texture Selected.

H:
	Flip Horizontally the texture selected.

V:
	Flip Vertically the texture selected.

B:
	Place new texture (or barrier, or object, or navpoint)

Shift + B:
	Change vertex to edit the shape of the texture to be placed

R:
	Remove selected texture (or barrier, or object, or navpoint)

I:	
	Return to the Origin.

S:
	Flip texture (for texture editing)
	Connect Nav point to another (for navpoint editing)