Block Project

v1.0, b12.12.08
by Fayl

Index

News

  • [v1.0] 12.12.08 - Added 18 new levels (what gives 16 in each mode)
  • [vRC1] 30.11.08 - Tweaked colorpacks
  • [vRC1] 30.11.08 - Additional mouse functionality (LMB/RMB rotate board, MMB = enter)
  • [vRC1] 30.11.08 - Next changes in hiscore system
  • [v0.8c]13.11.08 - Minor fixes
  • [v0.8c]13.11.08 - Redesigned hiscore system
  • [v0.8b]12.11.08 - Fixed graphics errors under Vista
  • [v0.8b]12.11.08 - Fixed particle effects
  • [v0.8a]10.11.08 - Menu elements under mouse are highlighted
  • [v0.8a]10.11.08 - Hiscore tables
  • [v0.8] 09.11.08 - New levels
  • [v0.8] 09.11.08 - Recording/playing replays
  • [v0.7] 06.11.08 - Fixed bug: rare game crashing at exit
  • [v0.7] 06.11.08 - Fixed bug: teleporting blocks sometimes appeared at tile with another block
  • [v0.7] 06.11.08 - Places mode can be now accessed from menu (7 levels)
  • [v0.6] 04.10.08 - Some minor fixes
  • [v0.6] 04.10.08 - Sound in FMOD instead of Alogg
  • [v0.6] 04.10.08 - Option to reset map when playing
  • [v0.6] 04.10.08 - Option to test map directly from editor
  • [v0.6] 04.10.08 - Graphics changes and sound in editor
  • [v0.6] 03.10.08 - New mode - Placement (Important: Do not use markers from this mode in other modes!)
  • [v0.5b]28.09.08 - Minor fixes
  • [v0.5b]28.09.08 - New type of blocks: Teleporting
  • [v0.5] 27.09.08 - Mouse can be used to navigate in menu
  • [v0.5] 27.09.08 - Like 3 more new levels
  • [v0.5] 26.09.08 - Some graphics effects
  • [v0.5] 26.09.08 - OpenLayer
  • [v0.4] 23.09.08 - Color themes
  • [v0.4] 23.09.08 - Some sounds
  • [v0.4] 22.09.08 - Few more levels
  • [v0.4] 22.09.08 - Possibility to change game speed
  • [v0.4] 22.09.08 - BG music (alogg)
  • [v0.4] 22.09.08 - Better graphics
  • [v0.3] 16.09.08 - Fix: Antigravity blocks bug
  • [v0.3] 16.09.08 - Language can be changed in game (options->language)
  • [v0.3] 16.09.08 - Working tutorial (6 levels)
  • [v0.2] 15.09.08 - Fix: Implemented lots of STL in code instead of normal lists ;]
  • [v0.2] 15.09.08 - Fix: Now it's possible to erase objects in editor
  • [v0.2] 14.09.08 - English version
  • [v0.2] 14.09.08 - Added completing & unlocking levels
  • [v0.2] 13.09.08 - Working Unix version
  • [v0.2] 13.09.08 - New block types - antigravity and falling-one-tile-at-time
  • [v0.2] 12.09.08 - New mode - 'destroy all'
  • [v0.2] 12.09.08 - Level editor
  • [v0.1] 09.09.08 - GUI - menu buttons and such
  • [v0.1] 09.09.08 - Points & moves counters
  • [v 0 ] 07.09.08 - Board rotation
  • [v 0 ] 07.09.08 - Implemented gravity
  • [v 0 ] 07.09.08 - Created blocks
  • [v 0 ] 06.09.08 - Project started


Interface

Menu: Use arrows to move and [space] or [enter] to accept. 'Start' moves to mode selection screen, 'Editor' allows us to create our fantastic levels. :) When you choose mode, you need to select number of level to play and enter the game.
In game you can use left and right arrows - they rotate the board.

In editor you can navigate using mouse mainly - clicking on palette on the bottom of screen chooses type of object that you want to put on board and then clicking on board places it. Objects can be deleted from board using right click. You can choose game mode also using mouse. Before exiting you should name your map: click on the text field next to 'map name' and input it. You don't need to add any extension - game will do it automatically. Clicking on 'Save and exit' saves map while using [esc] doesn't save anything.



Rules

Rules depend on mode that we play. After finishing level, we should be automatically moved to the next one (unlocking it, so we can start from that one another time) At the moment there are 2 modes:

  • Classic: At least 3 blocks need to be adjacent to disappear. Your target is to destroy all blocks (except walls).
  • Destroy all: Blocks will disappear only if all blocks of a type are connected.
  • Places: Blocks of a certain type will disappear when all of them are placed on marker tiles


Block types

Atm there are following types of blocks:

  • Normal (blue, red, green and yellow) - No special abilities; influenced by gravity
  • Undestroyable (walls) - cannot be destroyed; NOT influenced by gravity
  • Antigravity - influenced by gravity but will fly up instead of falling down
  • Falling-one-tile-at-time - they'll fall only one tile after every board rotation
  • Teleporting - will always fall to the lowest possible tile in column (= have bigger priority than other blocks)