[PREAMBLE]
I've made this game to have a real project to learn and use C/C++ skills. I've learnt a lot since 7 month (this project started in january). Why i have made a Space Invader clone ? Well, i was thinking it's a good program for a newbie and I think that yet. Sometimes, I haven't been coding for weeks (max 2 month without any coding) cause of the legendary lazyness that a lot of coders have. Nothing else to say, so read that file and enjoy the game. For any feedback mail me at loholfr@yahoo.fr.
		~LoHoL~

[BeOS and other UNIX]
Copy the lib ("liballeg-4.0.2.so") in your /boot/home/config/lib folder.

[THE GAME]
1. The License. 
	Read it in license.txt or licensefr.txt for the french version. I'll release the source code in few weeks.

2. The Game

2.1. The Menu

2.1.1 NEW GAME :
	This will run the first level then another. Your number of life is printed on up-right of the screen, score on up/left, and fps at center. If you lost a live, you'll been invincible for 4 seconds. During thoses seconds, on bottom of the fps you should see a 'I' character.
	There is 6 bonus : 
  * one will permit you to shot one more missile and made u win 100 points 
  * one will give you one live and 100 points 
  * the third will made you invincible during 4 second and give you 100 points
  * fourth upgrade your ammo
  * fifth downgrade your ammo
  * and the last will down the total of missile you can shot but give you 500 points.
P.S. : if the game really slow down (inferior than 40 fps) try to switch off music (see Key part)

2.1.2 OPTIONS : 
	I've just redone them. You could set up sound and difficult level
    	        difficulty (easy   == 5 lives ,u could shot 6 missile and 7 mines
	                    normal == 3 lives ,u could shot 5 missile and 5 mines
		            hard   == 1 live ,u could shot 2 missile and 3 mines)
	
By default the difficulty is set to normal, and sound is on

2.1.3 HIGH SCORE :
	I know i haven't to explain

2.1.4 EXIT : I think i haven't to explain ))

3. The Keys
  [    S    ] = Sound Off / Sound On
  [    D    ] = Music Off / Music On
  [    F    ] = effect (explosion,...) Off / On
  [   <--   ] = GO to the left
  [   U P   ] = Go Up
  [   -->   ] = GO to the right
  [   DOWN  ] = GO Down
  [  SPACE  ] = Shot
  [    P    ] = Pause
  [LEFT CTRL] = * shot a mine, if a mine already exist it'ill imobilize it and if you press again, mine will explose
[VERSIONING]
	release.major.minor
major for major changes        
minor for minor changes or fix 
release 0.y.x are beta or test version
	1.y.x are version i'm working on
	2.y.x are finals version


[THANKS]

Thx to all who participate to ALLEGRO project whatever they do,
those who help me on allegro.cc, who give me feedback, to 
Big Joh who test this game when he is here and support me.

Thx to Emeric "ITM" poupon for porting Space Array to BeOS