usercontrolled = false
shape = 20, 40
solidshape = 4, 2, 13, 38
leap = 60, 40, 32
movementspeed = 140, 240
bpmincolor = 16,0,0
bpmaxcolor = 128,0,0
possessable = false
fullhealth = 10000
killafterpossess = true
damage = 25
wtrandom = true
waittime = 300, 20
dangerous = 5

# Audio properties

# -> Footstep audio
# afootstep = object_name, play_interval, sample_number, volume

afootstep = "foot", 45, 4, 48
ajump = "chipjump2", 0, 0, 128
acollide = "chipkick", 0, 2, 128
adie = "die", 0, 1, 255
ahurt = "hurt", 220, 3, 200