[marquee]

position = 0, 0
shape = 320, 0
displaytext = "Ghosts don't see. They feel movements from the environment. If you move while the ghost is near you, you might die. Ghosts damage only white belis.    "
speed = 15

#
#
# SWITCHES
#
#

[switch]

switchtype = 0, 0
animation = "switch0off"
animation = "switch0on"
position = 208, 222
shape = 32, 12
solidshape = 0, 0, 32, 12

solidtile = 16, 14, 19, 2
solidtile = 17, 14, 19, 2
solidtile = 18, 14, 19, 2

aswitch = "switch", 0, 3, 255

#
#
# GHOSTS
#
#

[ghost]

state = 8, 1, 0
walkdistance = 35000
tileposition = 1, 9
movementspeed = 120, 400


[ghost]

state = 8, 1, 0
walkdistance = 25000
tileposition = 1, 9
movementspeed = 220, 400


[ghost]

state = 8, 1, 0
walkdistance = 30000
tileposition = 1, 9
movementspeed = 320, 400

#
#
# STATICS
#
#

[staticenemy]

statictype = 1
animation = "mine"
position = 80, 200
shape = 21, 13
solidshape = 4, 3, 15, 10

aexplode = "explosion", 0, 0, 255

[collectable]

collecttype = 0
tileposition = 5, 10
shape = 16, 16
solidshape = 0, 0, 16, 16
animation = "floppy"
acollect = "savecollect", 0, 0, 128

