[switch]

switchtype = 0, 0
animation = "switch0off"
animation = "switch0on"
position = 240, 142
shape = 32, 12
solidshape = 0, 0, 32, 12

solidtile = 17, 1, 14, 0
solidtile = 16, 2, 14, 0

aswitch = "switch", 0, 3, 255

[pip]

tileposition = 14, 11
rsstate = 8, 3, 1

respawn = true
rstileposition = 14, 11
rsstate = 8, 3, 1
rshealth = 100
rsgamescreen = 14
rstime = 400

#
# RESCUE POINT
#

[rescuepoint]

tileposition = 12, 12