[flyingenemy]

animation = "bomb"

flypoint = 32, 32, 100
flypoint = 32, 176, 200
flypoint = 240, 176, 50
flypoint = 240, 80, 100

shape = 40, 40
solidshape = 0, 0, 40, 40
damage = 500

aexplode = "explosion", 0, 0, 255

[collectable]

collecttype = 0
position = 32, 32
shape = 16, 16
solidshape = 0, 0, 16, 16
animation = "floppy"
acollect = "savecollect", 0, 0, 128