#
#
# BELIS
#
#

[greenbeli]
tileposition = 10, 6

[greenbeli]
tileposition = 1, 1

#
#
# STATICS
#
#

[staticenemy]

statictype = 1
animation = "mine"
position = 144, 215
shape = 21, 13
solidshape = 2, 1, 17, 12

aexplode = "explosion", 0, 0, 255

[staticenemy]

statictype = 1
animation = "mine"
position = 80, 215
shape = 21, 13
solidshape = 2, 1, 17, 12

aexplode = "explosion", 0, 0, 255

#
#
# SWITHCES
#
#

[switch]

switchtype = 1, 0
animation = "switch1off"
animation = "switch1on"
position = 128, 142
shape = 32, 12
solidshape = 0, 0, 32, 12

solidtile = 3, 1, 9, 0
solidtile = 3, 3, 9, 0

aswitch = "switch", 0, 3, 255

[switch]

switchtype = 1, 0
animation = "switch1off"
animation = "switch1on"
position = 160, 142
shape = 32, 12
solidshape = 0, 0, 32, 12

solidtile = 3, 2, 9, 0

aswitch = "switch", 0, 3, 255