usercontrolled = false
shape = 16, 16
solidshape = 4, 2, 8, 14
leap = 90, 60, 32
movementspeed = 200, 300
bpmincolor = 16,0,0
bpmaxcolor = 128,0,0
possessable = true
fullhealth = 1000
killafterpossess = true
dangerous = 30
preparetime = 20
damage = 8
waittime = 100
wtrandom = false
walkdistance = 16000
turnsteps = 13
canexitgs = false
rcchecktime = 300

# Audio properties

# -> Footstep audio
# afootstep = object_name, play_interval, sample_number, volume

#afootstep = "foot", 25, 4, 48
ajump = "chipjump1", 0, 0, 128