usercontrolled = false
shape = 24, 32
solidshape = 7, 2, 10, 30
leap = 60, 40, 32
movementspeed = 140, 240
bpmincolor = 16,0,0
bpmaxcolor = 128,0,0
possessable = true
fullhealth = 1000
killafterpossess = false

# Audio properties

# -> Footstep audio
# afootstep = object_name, play_interval, sample_number, volume

afootstep = "foot", 45, 4, 48
ajump = "chipjump2", 0, 0, 128
acollide = "chipkick", 0, 2, 128
adie = "die", 0, 1, 255
ahurt = "hurt", 30, 3, 200