#
#
# MINES (STATICS)
#
#

[staticenemy]

statictype = 1
animation = "mine"
position = 116, 71
shape = 21, 13
solidshape = 2, 1, 17, 12

aexplode = "explosion", 0, 0, 255


[staticenemy]

statictype = 1
animation = "mine"
position = 202, 71
shape = 21, 13
solidshape = 2, 1, 17, 12

aexplode = "explosion", 0, 0, 255


[staticenemy]

statictype = 1
animation = "mine"
position = 232, 71
shape = 21, 13
solidshape = 2, 1, 17, 12

aexplode = "explosion", 0, 0, 255

#
#
# SWITCHES
#
#

[switch]

switchtype = 1, 0
animation = "switch1off"
animation = "switch1on"
position = 16, 222
shape = 32, 12
solidshape = 0, 0, 32, 12

solidtile = 7, 3, 29, 2

aswitch = "switch", 0, 3, 255


[switch]

switchtype = 1, 0
animation = "switch1off"
animation = "switch1on"
position = 80, 222
shape = 32, 12
solidshape = 0, 0, 32, 12

solidtile = 8, 3, 29, 2

aswitch = "switch", 0, 3, 255


[switch]

switchtype = 1, 0
animation = "switch1off"
animation = "switch1on"
position = 128, 222
shape = 32, 12
solidshape = 0, 0, 32, 12

solidtile = 12, 3, 29, 2

aswitch = "switch", 0, 3, 255


[switch]

switchtype = 1, 0
animation = "switch1off"
animation = "switch1on"
position = 176, 222
shape = 32, 12
solidshape = 0, 0, 32, 12

solidtile = 13, 3, 29, 2

aswitch = "switch", 0, 3, 255


[switch]

switchtype = 1, 0
animation = "switch1off"
animation = "switch1on"
position = 224, 222
shape = 32, 12
solidshape = 0, 0, 32, 12

solidtile = 14, 3, 29, 2

aswitch = "switch", 0, 3, 255


[switch]

switchtype = 1, 0
animation = "switch1off"
animation = "switch1on"
position = 272, 222
shape = 32, 12
solidshape = 0, 0, 32, 12

solidtile = 15, 3, 29, 2

aswitch = "switch", 0, 3, 255

#
#
# GREEN BELIS
#
#

[greenbeli]

tileposition = 3, 11
state = 8, 1, 0

[greenbeli]

tileposition = 10, 11
state = 8, 1, 0