#
#
# SWITCHES
#
#

[switch]

switchtype = 1, 0
animation = "switch1off"
animation = "switch1on"
position = 144, 142
shape = 32, 12
solidshape = 0, 0, 32, 12

solidtile = 8, 4, 15, 0
aswitch = "switch", 0, 3, 255

[switch]

switchtype = 1, 0
animation = "switch1off"
animation = "switch1on"
position = 176, 142
shape = 32, 12
solidshape = 0, 0, 32, 12

solidtile = 18, 3, 15, 0
aswitch = "switch", 0, 3, 255

[switch]

switchtype = 1, 0
animation = "switch1off"
animation = "switch1on"
position = 208, 142
shape = 32, 12
solidshape = 0, 0, 32, 12

solidtile = 7, 4, 15, 0
aswitch = "switch", 0, 3, 255

[switch]

switchtype = 1, 0
animation = "switch1off"
animation = "switch1on"
position = 240, 142
shape = 32, 12
solidshape = 0, 0, 32, 12

solidtile = 18, 2, 15, 0
aswitch = "switch", 0, 3, 255

[switch]

switchtype = 0, 0
animation = "switch0off"
animation = "switch0on"
position = 192, 222
shape = 32, 12
solidshape = 0, 0, 32, 12

solidtile = 3, 12, 15, 0
aswitch = "switch", 0, 3, 255

#
#
# BELIS
#
#

[greenbeli]
tileposition = 6, 1
state = 8, 1, 0
walkdistance = 10200

[greenbeli]
tileposition = 13, 1
state = 8, 1, 0
walkdistance = 10200

#
#
# MINES
#
#

[staticenemy]

statictype = 1
animation = "mine"
position = 108, 135
shape = 21, 13
solidshape = 2, 1, 17, 12

aexplode = "explosion", 0, 0, 255
