[switch]

switchtype = 1, 0
animation = "switch1off"
animation = "switch1on"
position = 112, 142
shape = 32, 12
solidshape = 0, 0, 32, 12

solidtile = 5, 6, 9, 0
solidtile = 5, 7, 9, 0
solidtile = 5, 8, 9, 0

aswitch = "switch", 0, 3, 255

[switch]

switchtype = 0, 0
animation = "switch0off"
animation = "switch0on"
position = 160, 222
shape = 32, 12
solidshape = 0, 0, 32, 12

solidtile = 10, 9, 13, 0
solidtile = 11, 9, 13, 0
solidtile = 10, 10, 13, 0
solidtile = 11, 10, 13, 0

aswitch = "switch", 0, 3, 255

[staticenemy]

statictype = 1
animation = "mine"
position = 16, 135
shape = 21, 13
solidshape = 2, 1, 17, 12

aexplode = "explosion", 0, 0, 255

[pip]

position = 192, 40

respawn = true
rsposition = 192, 40
rsstate = 0, 0, 0
rshealth = 100
rsgamescreen = 13
rstime = 300