usercontrolled = false
shape = 34, 28
solidshape = 1, 4, 30, 24
leap = 60, 40, 32
movementspeed = 120, 220
bpmincolor = 64,0,0
bpmaxcolor = 192,0,0
possessable = true
fullhealth = 1000
killafterpossess = false

walkdistance = 60000
damage = 100
wtrandom = false
waittime = 0, 0
fixed = false

# Audio properties

afootstep = "foot", 45, 4, 128
adie = "die", 0, 1, 255
ajump = "chipjump2", 0, 0, 92
ahurt = "hurt", 250, 3, 200
acollide = "chipkick", 0, 2, 128