usercontrolled = false
shape = 42, 36
solidshape = 17, 3, 13, 33
leap = 16, 24, 32
movementspeed = 120, 240
bpmincolor = 16,0,0
bpmaxcolor = 128,0,0
possessable = true
fullhealth = 1000
killafterpossess = true
dangerous = 80
preparetime = 20
damage = 80
waittime = 100, 50
wtrandom = true
walkdistance = 16000
turnsteps = 2
canexitgs = true
rcchecktime = 300

# Gunner-specific

gunpos = 1, 15

# Audio properties

# -> Footstep audio
# afootstep = object_name, play_interval, sample_number, volume

afootstep = "foot", 49, 4, 128
adie = "die", 0, 1, 255
ajump = "chipjump2", 0, 0, 92
ahurt = "hurt", 250, 3, 200
acollide = "chipkick", 0, 2, 128
ashoot = "shoot", 0, 0, 92
