[staticenemy]

animation = "jags"
position = 16, 162
shape = 16, 14
solidshape = 0, 1, 16, 13
possessable = true
damage = 10

[staticenemy]

animation = "jags"
position = 32, 162
shape = 16, 14
solidshape = 0, 1, 16, 13
possessable = true
damage = 10

[staticenemy]

animation = "jags"
position = 48, 162
shape = 16, 14
solidshape = 0, 1, 16, 13
possessable = true
damage = 10

[staticenemy]

animation = "jags"
position = 64, 162
shape = 16, 14
solidshape = 0, 1, 16, 13
possessable = true
damage = 10

[staticenemy]

animation = "jags"
position = 80, 162
shape = 16, 14
solidshape = 0, 1, 16, 13
possessable = true
damage = 10

[staticenemy]

animation = "jags"
position = 96, 162
shape = 16, 14
solidshape = 0, 1, 16, 13
possessable = true
damage = 10

[staticenemy]

animation = "jags"
position = 112, 162
shape = 16, 14
solidshape = 0, 1, 16, 13
possessable = true
damage = 10

[staticenemy]

animation = "jags"
position = 128, 162
shape = 16, 14
solidshape = 0, 1, 16, 13
possessable = true
damage = 10

[staticenemy]

animation = "jags"
position = 144, 162
shape = 16, 14
solidshape = 0, 1, 16, 13
possessable = true
damage = 10

[staticenemy]

animation = "jags"
position = 160, 162
shape = 16, 14
solidshape = 0, 1, 16, 13
possessable = true
damage = 10

[staticenemy]

animation = "jags"
position = 176, 162
shape = 16, 14
solidshape = 0, 1, 16, 13
possessable = true
damage = 10

[staticenemy]

animation = "jags"
position = 192, 162
shape = 16, 14
solidshape = 0, 1, 16, 13
possessable = true
damage = 10

[staticenemy]

animation = "jags"
position = 208, 162
shape = 16, 14
solidshape = 0, 1, 16, 13
possessable = true
damage = 10

[staticenemy]

animation = "jags"
position = 224, 162
shape = 16, 14
solidshape = 0, 1, 16, 13
possessable = true
damage = 10

[staticenemy]

animation = "jags"
position = 240, 162
shape = 16, 14
solidshape = 0, 1, 16, 13
possessable = true
damage = 10

[staticenemy]

animation = "jags"
position = 256, 162
shape = 16, 14
solidshape = 0, 1, 16, 13
possessable = true
damage = 10

[staticenemy]

animation = "jags"
position = 272, 162
shape = 16, 14
solidshape = 0, 1, 16, 13
possessable = true
damage = 10

[staticenemy]

animation = "jags"
position = 288, 162
shape = 16, 14
solidshape = 0, 1, 16, 13
possessable = true
damage = 10

#
#
# SWITCHES
#
#

[switch]

switchtype = 1, 0
animation = "switch1off"
animation = "switch1on"
position = 96, 206
shape = 32, 12
solidshape = 0, 0, 32, 12

solidtile = 3, 5, 5, 2
solidtile = 4, 5, 5, 2
solidtile = 5, 5, 5, 2
solidtile = 6, 5, 5, 2

aswitch = "switch", 0, 3, 255

[switch]

switchtype = 1, 0
animation = "switch1off"
animation = "switch1on"
position = 160, 206
shape = 32, 12
solidshape = 0, 0, 32, 12

solidtile = 8, 5, 5, 2
solidtile = 9, 5, 5, 2
solidtile = 10, 5, 5, 2
solidtile = 11, 5, 5, 2

aswitch = "switch", 0, 3, 255


[switch]

switchtype = 1, 0
animation = "switch1off"
animation = "switch1on"
position = 224, 206
shape = 32, 12
solidshape = 0, 0, 32, 12

solidtile = 13, 5, 5, 2
solidtile = 14, 5, 5, 2
solidtile = 15, 5, 5, 2
solidtile = 16, 5, 5, 2

aswitch = "switch", 0, 3, 255

#
#
# PIPS
#
#

[pip]

position = 80, 191
state = 8, 3, 1
walkdistance = 12288
movementspeed = 30, 100

[pip]

position = 144, 191
state = 8, 3, 1
walkdistance = 12288
movementspeed = 50, 100

[pip]

position = 208, 191
state = 8, 3, 1
walkdistance = 12288
movementspeed = 60, 100