[switch]

switchtype = 0, 0
animation = "switch0off"
animation = "switch0on"
position = 192, 190
shape = 32, 12
solidshape = 0, 0, 32, 12

solidtile = 8, 11, 26, 0

aswitch = "switch", 0, 3, 255

#
# RESCUE POINT
#

[rescuepoint]

tileposition = 17, 10