[marquee]

position = 0, 0
shape = 320, 0
displaytext = "Sadly, this is the last game-screen I managed to design before the CBP compo deadline. So this is basically the end. Congratulations! The full version of the game is planned sometime in near future, so stay tuned. ;)"
speed = 15

[finch]
canexitgs = false
walkdistance = 20000
position = 64, 32

[pip]

tileposition = 13, 2

respawn = true
rstileposition = 13, 2
rsstate = 8, 3, 1
rshealth = 100
rsgamescreen = 30
rstime = 400
#
#
# JAGS (STATICS)
#
#

[staticenemy]

animation = "jags"
position = 160, 66
shape = 16, 14
solidshape = 0, 1, 16, 13
possessable = true
damage = 10

[staticenemy]

animation = "jags"
position = 176, 66
shape = 16, 14
solidshape = 0, 1, 16, 13
possessable = true
damage = 10

#
#
# SWITCHES
#
#

[switch]

switchtype = 0, 0
animation = "switch0off"
animation = "switch0on"
position = 0, 222
shape = 32, 12
solidshape = 0, 0, 32, 12

solidtile = 3, 9, 30, 0
solidtile = 4, 9, 30, 0
solidtile = 6, 9, 30, 0
solidtile = 7, 9, 30, 0
solidtile = 3, 11, 30, 0
solidtile = 4, 11, 30, 0
solidtile = 6, 11, 30, 0
solidtile = 7, 11, 30, 0
solidtile = 2, 12, 30, 0
solidtile = 3, 12, 30, 0
solidtile = 4, 12, 30, 0
solidtile = 6, 12, 30, 0
solidtile = 7, 12, 30, 0
solidtile = 8, 12, 30, 0
solidtile = 9, 12, 30, 0

aswitch = "switch", 0, 3, 255

[switch]

switchtype = 1, 0
animation = "switch1off"
animation = "switch1on"
position = 240, 206
shape = 32, 12
solidshape = 0, 0, 32, 12

solidtile = 10, 3, 30, 2
solidtile = 11, 3, 30, 2

aswitch = "switch", 0, 3, 255

[switch]

switchtype = 0, 0
animation = "switch0off"
animation = "switch0on"
position = 80, 206
shape = 32, 12
solidshape = 0, 0, 32, 12

solidtile = 18, 12, 29, 0
solidtile = 18, 13, 29, 0

aswitch = "switch", 0, 3, 255

[collectable]

collecttype = 1
position = 224, 80
shape = 15, 13
solidshape = 0, 0, 15, 13
animation = "heart"
acollect = "heartcollect", 0, 0, 128

[collectable]

collecttype = 1
position = 224, 96
shape = 15, 13
solidshape = 0, 0, 15, 13
animation = "heart"
acollect = "heartcollect", 0, 0, 128

#
# RESCUE POINT
#

[rescuepoint]

tileposition = 18, 11