#
#
# SWITCHES
#
#

[switch]

switchtype = 1, 0
animation = "switch1off"
animation = "switch1on"
position = 160, 190
shape = 32, 12
solidshape = 0, 0, 32, 12

solidtile = 7, 4, 17, 2

aswitch = "switch", 0, 3, 255

[switch]

switchtype = 1, 0
animation = "switch1off"
animation = "switch1on"
position = 160, 94
shape = 32, 12
solidshape = 0, 0, 32, 12

solidtile = 9, 7, 17, 0
solidtile = 9, 8, 17, 0
solidtile = 7, 9, 17, 2
#solidtile = 8, 9, 17, 2

aswitch = "switch", 0, 3, 255

[switch]

switchtype = 1, 0
animation = "switch1off"
animation = "switch1on"
position = 80, 62
shape = 32, 12
solidshape = 0, 0, 32, 12

solidtile = 16, 6, 17, 2
solidtile = 17, 6, 17, 2

aswitch = "switch", 0, 3, 255

[switch]

switchtype = 0, 0
animation = "switch0off"
animation = "switch0on"
position = 160, 142
shape = 32, 12
solidshape = 0, 0, 32, 12

solidtile = 9, 10, 17, 0
solidtile = 9, 11, 17, 0

aswitch = "switch", 0, 3, 255

[switch]

switchtype = 1, 0
animation = "switch1off"
animation = "switch1on"
position = 176, 46
shape = 32, 12
solidshape = 0, 0, 32, 12

#solidtile = 7, 6, 17, 0
solidtile = 8, 6, 17, 0

aswitch = "switch", 0, 3, 255

#
#
# BELIS
#
#

[greenbeli]
position = 186, 62
state = 8, 1, 0
walkdistance = 10200

[greenbeli]
position = 208, 110
state = 8, 1, 0
walkdistance = 10200

#
# RESCUE POINT
#

[rescuepoint]

tileposition = 15, 1