GUYS
----
This is a remake of a very old game (1992) called Guys!.

Basic Rules
-----------
The object of Guys! is to lead the guys (little smiley characters) through the
playfield to the exit.
The playfield is a mazelike structure made up of blocks topped with arrows.
An arrow indicates the direction a guy will move when he steps on a block.
If the arrow points to the edge of the block and not to another block, the guy
will fall off the edge and splatter on the ground below.
Because of this lemming-like behavior, it is your responsibility to change any
arrows that might lead to disaster while leading the guys to the exit block.
Once the necessary number of guys have reached the exit, the score will be
shown and you may then advance to the next level.

Before each level starts, there will be a brief delay before the guys start
moving.
This gives you a chance to change some arrows before the action begins, sort
of a head-start.


Using The Mouse
---------------
To change an arrow, first position the cursor over the block you want to change
(the cursor is a square with the hot-spot in the center).

You may then rotate the arrow clockwise by pressing the right mouse button, or
counter-clockwise by pressing the left.

Even if a guy is on top of an arrow you may still change its direction. You may
change any arrow at any time.

Note that the cursor contains a small arrow which matches the block it is over.
This is so that if a guy is covering the arrow, you can still see which way it
points.


Using The Keyboard
------------------
Press R to reset the board
Press Esc to quit
Press Enter to set the timer to 0, so the guys will start moving.
Press Space to increase the guys' speed


The Ethics Of Guys!
-------------------
Certain rules apply to make Guys! more challanging.
If two guys collide with each other, they will combine to form a Mutant.
Mutants follow the same rules as guys, with the exception that they change any
arrow they pass over (after they have 'read' it) to a random direction.
This can cause problems if they are on the path ahead of the other guys, so it
is best to destroy Mutants as quickly as possible by leading them over the edge.

If a guy passes over an arrow that sends him back in the direction he just came
from, he will change that arrow to point in a random direction after having
'read' it.
This prevents you from putting the guys 'on hold' with two arrows pointing to
each other.

Each level has a set number of guys that must be saved.
This is not necessarily all the guys on that level, i.e. it may only be necessary
to save 3 of 5 guys to advance.
Note that Mutants do not count either for points or for saves.

Each level also has a set speed that the guys will travel, so don't be surprised
if the next level is faster than the previous.


Scoring
-------
At the end of each level, your score will be tallied.
Mutants and deaths don't count for any points. 
Each guy is worth a different number of points based on color:

Yellow: 20 pts
Red:    40 pts
Blue:   60 pts
Green:  80 pts


Hints And Tips
--------------
Use the initial delay period before the guys start moving to set as many arrows
ahead as you can.
Be sure that the arrows that the guys start on don't lead off the edge!

Try to give each guy a different path to the exit. This will prevent collision
and mutations.
If there is only a single path possible to the exit, try to give some guys the
'scenic route' by forcing them to take extra corners.

Once you have a path set to the exit, keep an eye on the first guy in case you
made a mistake.

While you cannot keep a guy 'on hold' by pointing two arrows at each other, you
can put him into a circular pattern provided there is enough space.

Be careful when changing an arrow at the same time a guy is moving over it. If
you are rotating it around as he is reading it there is a chance he will go off
in an undesired direction.


AUTHOR
------
  Ender Wiggin (wiggin15@yahoo.com)
  This game was written in C using Allegro. If you want the source code, feel
  free to send an e-mail.
  If you would like, I can also send the original game, which seems to be lost
  in the internet.

[Written : June 8th, 2008]