Monday April 2nd, 4:31AM
------------------------
Fixed a bug, also fixed issues with mingw. Now compiles fine under mingw,
but with lots of warnings. Oh well maybe some other time.
Time to submit.


Monday April 2nd, 4:12AM
------------------------
Finished the readme.
I'm really too tired to read this(the journal and readme), 
but I can imagine how horribly written and terrible it is. I'm sorry.

Monday April 2nd, 3:44AM
------------------------
I'm deciding against any music. I would like to contact any authors
for their music before I use it and with the given time, it's unlikely I'll
get a response. Oh well.

Looks like I'm done. Now to just write the readme, and possibly test under mingw.

Monday April 2nd, 3:38AM
-------------------------
Changed the font, had to find the fixed version of ttf2pcx, and a new font.
Now that that's done I think that's all the changes I'll be adding,
though I will do a quick search for a song to insert and possibly include dumb.

Monday April 2nd, 3:15AM
--------------------------
Found a single sound effect and I've included it.
I've also dropped the whole story thing. It'll be in the readme, so It's
going to be a really lame attempt at still conforming to the rules.
Also I think I'll be dropping the HUD.....(No motivation for one).
Music isn't ruled out yet however.

Monday April 2nd, 2:40AM
------------------------
Added logo, also introduced the same bug I had issues with earlier (with pong), 
it set drawing mode to draw_trans but didn't return to solid. Fixed.

Monday April 2nd, 2:10AM
------------------------
Surfing the internet, chatting on IRC.

Monday April 2nd, 1:55AM
------------------------
Oh wow the coffee has really kicked in.
In any case I've just managed to realize how incorrect half the code I have so far
is. Like I said earlier too much Java. I'm picking it up a lot better as I go along
however.

Use of Fire Effect Done.


Monday April 2nd, 1:32AM
------------------------
Enemies Done

Monday April 2nd, 1:25AM
------------------------
Collision Done

Monday April 2nd, 12:37AM
--------------------------
Well I've completely had to redo my idea. Spent the last little bit drawing art,
and I've decided to be lame and just try to end this right now.... so right.

Whats left?
-Collision
-Enemies
-Use the fire effect
-Menu + opening graphics
-Scrolling Story
-Music
-Sound
-Health Bar
-Winning Screen

Lets see how fast I can knock this stuff off. Going to eat first though. And make some
coffee.

Sunday April 1st, 10:14PM
-------------------------
Smoke is done. Doesn't fit in as well as the rest of my framework (well neither did the 
fire effect) and it doesnt really look like smoke, but in any case, time to actually
finally start the game! Hell yeah!

Sunday April 1st, 8:53PM
------------------------
Went out to eat, watched the new Simpsons episode and finished implementing the fire
effect. Now onto the smoke effect!
Sunday April 1st, 4:41PM
------------------------
Map loading and rendering is done! Finally!

Now onto the smoke effect and fire effect.

Sunday April 1st, 12:49OM
------------------------
I didn't wake up until 12 again. Sigh.

In any case a completely broken version of the sprite framework is done. It's broken
because I dropped half the intended features and has memory leaks all over the place.

I'll fix that later. In the meantime I tried to clean up MOST of the offending code,
but definitely not all. I've been programming in Java for way too long.

Now on to the map loading code!


Sunday April 1st, 2:45 AM
-------------------------
Still havent implemented the remaining two classes. I've decided to go sleep now.
So basically to sum up I have 1 day left, and less then 24 hours to do the whole game.

Lots of time.

Sunday April 1st, 12:20AM
--------------------------
Well so far I've managed to go as far as to be able to load Tilesets! So I've pretty 
much done nothing so far geez. Anyway Remaining classes to port:

Sprite
SpriteLoader

And I'll be done the first half of what I need to do anything.

Saturday March 31, 8:33PM
------------------------
Just finished watching cars. Excellent movie. Much better then most of the garbage
I've watched as of late.

Saturday March 31, 6:08PM
-----------------------
We'll I've learned a lot about this language (again) and not finished much.

What has been written (but not tested, I've just compiled this, 
expect a few hours of fixing later)

Timer
AnimFrame
Animation


Saturday March 31, 4:48PM
------------------------
Wow woke up 12 hours later and I've started a grand total of 16 hours later.
Still lots of time left to finish this game however.

Saturday March 31, 12:27AM
------------------------
We'll so far I've done pretty much nothing. Basically as I've been writing a little I've
realized just how little I know of C++, and before this I was fairly confident I was
fairly familiar with the language. (I really wish I had my C++ reference book here now).
In any case I've decided what aspects of my framework to port, the goal is to be done
this before half way today:

Timer
AnimFrame
Animation
TileRipper
Tileset
SpriteLoader
Sprite

And for the next part of the day:

New Rendering System
Particle Effect System
-Smoke
-Fire
Motion Blur

And finally
Map Loading
Collision
Turning

If I can do this tonight I might be able to pull of the whole game in the last 24 hours.
We shall see. In the meantime, off to sleep.

Friday March 30, 8:30PM
-----------------------
I know must people post these things online, but I prefer to write these little text
files and attach them with my product. So I'm starting a little late here, but hopefully
I can catch up. I don't believe it's very productive to just program 72 hours straight
anyway.

Anyway to being with I shall start writing the sprite framework I always wanted to port
over to C++. As I don't have much time Im not planning on porting ALL the code, just
the few aspects I really need.
