eme version 0.2a - seme version 0.2

  1. Introduction
  2. Tutorial: How to draw a map ?
  3. Tutorial: How to create a map format in SEME ?
  4. Tutorial: How to write a plugin ?
  5. Tutorial: How to create a new type of property ?
  6. The user interface
  7. seme
  8. ieme
  9. The API
  10. FAQ
  11. Portability
  12. Known bugs
  13. Reference: Application Program Interface
  14. Reference: emetool
  15. Index

ieme



ieme (Image eme) is a simple bitmap editor. It can load BMP, PCX and Targa files. There are two layers. The first one is the color and the second one is the mask. The mask hold values between 0 (opaque) and 255 (transparent).

Since ieme is based on eme, and since eme has been designed for map edition and not bitmap edition, some functionalities are slow. Don't be fooled by the fact that the bitmap loading is fairly quick, many commands, when applied to an important number of tiles are *very* slow. I've had no problem editing 32x32 pixels sprites, 64x64 are still somewhat OK, but bigger images can be a pain in the neck.

How to use the color:

There are few commands:

When saving an image you'll be asked to choose a filename, what type of mask handling you want and the color depth you want for the saved file. Mask handling:


Last modified on 21/5/2003