--- Version 0.9.9 (12.10.2007) ---
 - Upgrades in the libraries the game uses
 - Fixed a problem when player connected with the same name
 - A scoring fix in team deathmatch mode
 - Lots of other improvements and bugfixes

--- Version 0.9.8 (27.02.2007) ---
 - IP addresses of the public servers are obtained from the web from now on
 - added 9 new sounds

--- Version 0.9.7 (11.12.2006) ---
 - implemented command interpreter (console) inside message lister
 - message lister now supports multiple colors
 - message writer now has the history feature
 - added commands to change map, team, kick someone from the game etc.
 - fixed a team deathmatch scoring bug
 - delayed flushing of config file until the game (gracefully) exits

--- Version 0.9.6 (17.08.2006) ---
 - server security fixes
 - more robust network client
 - fixed a bug where some clients would get all the sounds and some would get
   none
 - removed an arbitrary limit in MessageCoder that caused crashes in some
   extreme cases
 - fixed crash on Intel915 graphics chips

--- Version 0.9.5 (06.08.2006) ---
 - made server-only version handle SIGTERM and SIGQUIT correctly, along with
   SIGINT
 - redefined network messages debug level
 - workaround game blocking because of a error message
 - faster weapon switching
 - security fix by Luigi Auriemma
 - fixed wrong kill notifications
 - removed dropped packets statistics because it wasn't working anyway
 - many security fixes related to ill-will malformed packets
 - recompiled without ASM so it works on 64-bit CPUs now
 - added a option to run a server in background
 - using tinyxml instead of xerces-c
 - other minor fixes

--- Version 0.9.4try3 (21.06.2006) ---
 - fixed a crash when client connection rejected

--- Version 0.9.4try2 (20.06.2006) ---
 - forgot to set ALLEGRO_MODULES env variable, ALSA not working
 
--- Version 0.9.4 (19.06.2006) ---
 - major fixes in the underlaying libraries
   - should work with Mesa renderer now
   - should work with GFX cards where no NPOT extension is available
   - should be able to find a good-enough video mode on poor GFX cards
   - fixed many X11 async reply errors
   - fixed a crash with lowest quality mixer settings
   - fixed a crash in GUI when a key would be pressed instead of a click
 - changed the default way of GUI frame update method, failsafe but slower

--- Version 0.9.3try2 (24.03.2006) ---
 - fixed some package problems
 - removed needless XDGA dependency on linux

--- Version 0.9.3 (17.03.2006) ---
 - ships scaled down by 20%
 - fixed one collision response bug
 - fixed torpedo ammo pick up
 - added a new map
 - added 5 new sounds
 - fixed an internal bug with some objects exploding one frame to late
 - rebalanced weapons

--- Version 0.9.2 (26.02.2006) ---
 - fixed crash in menu
 - fixed an inevitable crash that would happen after several minutes
 - fixed minor collision detection bug
 - improved collision response
 - ship passing trought walls made impossible

--- Version 0.9.1 (19.02.2006) ---
 - fixed speed limit issues
 - redesigned map selecor
 - modified abandoned city map
 - bouncer bullet does not explode any more if it hits another bouncer bullet
 - added a new map

--- Version 0.9.0 (16.02.2006) ---
 - added ping time to the score rang list
 - added who killed who no notifications
 - made message writer automatically hide after the message has been sent
 - not using 100% CPU all the time any more, unless an option manually set
 - enhaced timing code to provide much smoother gameplay on lower FPS
 - fixed some minor camera and bombs related bugs
 - added MS Visual Studio 2005 project files
 - fixed swapped stereo channels
 - added sinusoidal motion of fuzzygun's secundary fire mode
 - reduced possibility of accidental self-shooting
 - made some bitmaps power-of-two sized, still not sure why did that
 - added a new weapon

--- Version 0.9 alpha15 (06.02.2006) ---
 - added a new ship
 - implemented ship selector
 - fixed weapon status freeze
 - added a server option to send some more packets over the reliable protocol
 - planty of minor improvements

--- Version 0.9 alpha14 (08.01.2006) ---
 - optimized collision detection code a bit more
 - cleaned up physics code to be physically correct
 - fixed spawning lack of randomness problem
 - reorganized messages logging
 - major changes it the underlying network library, using only one UDP port per
   client/server instance
 - stars drawing method rewritten to use points, not rectangles
 - made smart camera follow to avoid map edges
 - fixed a crash when X11 server was running at 16 bpp color depth
 - planty of minor improvements

--- Version 0.9 alpha13 (02.12.2005) ---
 - added ability to select output sound driver
 - added two new weapons
 - added a new exciting map
 - added background stars
 - added full stereo sound infrastructure, but still missing a lot of sounds
 - optimized collision detection code a bit more
 - fixed client reconnecting problem after the match has ended
 - numerous minor bugfixes, some of them hypothetical
 - new GUI skin

--- Version 0.9 alpha12 (18.09.2005) ---
 - fixed a small memory leak in game packet parser
 - fixed a memory leak in message coder
 - fixed a bug in collision detection code that made the server crash with
   objects partially out of the map
 - fixed a bug in message coder that would put one particle per bullet in upper
   left corner of the map
 - the very initial sound support
 - other minor enhancements

--- Version 0.9 alpha11 (16.09.2005) ---
 - reduced network traffic a bit
 - reduced client-side objects position leap
 - fixed a nasty bug which prevented running a server with multiple clients
   connected

--- Version 0.9 alpha10 (12.09.2005) ---
 - made network protocol immune to packet loss, reordering and corruption
 - first public sparklet game server shouted down
 - a lot of minor bugfixes

--- Version 0.9 alpha9 (14.06.2005) ---
 - made standalone command line server version of sparklet (sparklet_s)
 - first public sparklet game server up and running
 - now new match starts automatically after the previous match has ended
 - linux x86 binary package
 - decent source package
 - a lot of minor bugfixes

--- Version 0.9 alpha8 (23.05.2005) ---
 - initial public release
