/* Allegro datafile object indexes, produced by grabber v4.2.1, MSVC */
/* Datafile: f:\projects\lander_src\lander.dat */
/* Date: Tue Jul 10 07:33:14 2007 */
/* Do not hand edit! */

#define B_ADVANCE                        0        /* BMP  */
#define B_ARROW                          1        /* BMP  */
#define B_BG_1                           2        /* BMP  */
#define B_BG_2                           3        /* BMP  */
#define B_BG_3                           4        /* BMP  */
#define B_BG_4                           5        /* BMP  */
#define B_BG_5                           6        /* BMP  */
#define B_BG_6                           7        /* BMP  */
#define B_BG_7                           8        /* BMP  */
#define B_BG_8                           9        /* BMP  */
#define B_BG_9                           10       /* BMP  */
#define B_BOOM                           11       /* BMP  */
#define B_BRAND                          12       /* BMP  */
#define B_COMPANY_LOGO                   13       /* BMP  */
#define B_LABEL10                        14       /* BMP  */
#define B_LABEL2                         15       /* BMP  */
#define B_LABEL5                         16       /* BMP  */
#define B_LANDER                         17       /* BMP  */
#define B_TITLE_LANDER                   18       /* BMP  */
#define B_TITLESCREEN                    19       /* BMP  */
#define F_HUGE_0                         20       /* FONT */
#define F_SMALL_0                        21       /* FONT */
#define P_1                              22       /* PAL  */
#define P_2                              23       /* PAL  */
#define P_3                              24       /* PAL  */
#define P_4                              25       /* PAL  */
#define P_5                              26       /* PAL  */
#define P_6                              27       /* PAL  */
#define P_7                              28       /* PAL  */
#define P_8                              29       /* PAL  */
#define P_9                              30       /* PAL  */
#define P_BRAND                          31       /* PAL  */
#define P_COMPANY_LOGO                   32       /* PAL  */
#define P_FLAMES                         33       /* PAL  */
#define P_LABEL                          34       /* PAL  */
#define P_STD                            35       /* PAL  */
#define P_TITLESCREEN                    36       /* PAL  */
#define S_CRASH                          37       /* SAMP */
#define S_ROCKET                         38       /* SAMP */
#define S_SCORE                          39       /* SAMP */

