#
# DO NOT MODIFY THIS FILE !
#
# We Want War - Level Description File
# Level 6 - Basement jazz
#
<wewantwar_level>

    <general_information>
        mapfile: maps/level_workshop.fmp
        weather: 0
        music: snd/music/music4.mp3
        timebonus: 22000
        nightmode: on
    </general_information>

    #
    # Define the tilesequences we use when animating the opening/closing
    # of the doors.
    #
    <doors>
        <small_v_door>
            <upper_half> 241 242 243 244 245 </upper_half>
            <lower_half> 246 247 248 249 250 </lower_half>
        </small_v_door>

        <small_h_door>
            <left_half> 251 252 253 254 255 </left_half>
            <right_half> 256 257 258 259 260 </right_half>
        </small_h_door>
    </doors>

    #
    # Spawn the objects to the playfield
    #
    <include>
        type: LEVEL_DESCRIPTION
        file: maps/inc/gameobjects_workshop.txt
    </include>

    #
    # The first objective of this level.
    #
    <include>
        type: LEVEL_DESCRIPTION
        file: maps/inc/objective_workshop_1.txt
    </include>

    <include>
        type: LEVEL_DESCRIPTION
        file: maps/inc/objective_workshop_2.txt
    </include>
    
    <include>
        type: LEVEL_DESCRIPTION
        file: maps/inc/objective_workshop_3.txt
    </include>
    
    <include>
        type: LEVEL_DESCRIPTION
        file: maps/inc/objective_workshop_4.txt
    </include>
    
    <include>
        type: LEVEL_DESCRIPTION
        file: maps/inc/objective_workshop_5.txt
    </include>
    
    #
    # Player's starting position.
    #
    <player>
        pos: 78 95
#        pos: 10 11
        angle: 0
        id: 1
    </player>

    #
    # The level story
    #
    <story>
      background: gfx/levelpic/level_6.bmp
      story: gfx/levelpic/story_6.bmp
    </story>
    #
    # Basement Jazz
    #
    # I had reached the central building of the university. The powers were
    # down so there were no lights in the basement. Later I was told that
    # the aliens needed all the electricity they could get to turn the
    # scientific particle accelerator to intergalactic teleporter. I knew I had
    # to find the accelerator and destroy it.
    #
    # My biggest concern was the darkness. Luckily I found some ducktape and
    # Swiss army knife near the entrance. I whistled the MacGyver theme and
    # connected my flashlight to rifle. Now I was ready to rock again.
    #
</wewantwar_level>

[END]

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