
<wewantwar_settings>

#
# DO NOT MODIFY THIS FILE !
# It's very likely that the game stops working if you edit this
# file.

    #
    # Settings for the GameObjects
    #
    <gameobjects>
        #
        # First we define the settings for the Player
        #
        <player>
            max_health: 100
            armor1: 4.0
            armor2: 3.4
            bounding_sphere: 25
            max_shield: 750
            shield_pack: 750
            spd_walk: 4.4
            spd_back: 3.0
            spd_strafe: 3.3
        </player>
    
    
        #
        # Then we have the settings for the Aliens.
        #
        <carnivorealien>
            max_health: 100
            armor: 1.7
            bounding_sphere: 27
            spd_walk: 3.4
            damagepoints: 15
        </carnivorealien>
    
        <smallwormalien>
            max_health: 100
            armor: 0.8
            bounding_sphere: 20
            spd_walk: 1.0
            reload: 180
        </smallwormalien>
        
        <mediumwormalien>
            max_health: 100
            armor: 1.0
            bounding_sphere: 22
            spd_walk: 1.3
            reload: 50
        </mediumwormalien>
    
        <wingedalien>
            max_health: 100
            armor: 0.1
            bounding_sphere: 20
            spd_walk: 2.5
        </wingedalien>
    
        <proctoralien>
            max_health: 100
            armor: 2.8
            bounding_sphere: 27
            spd_walk: 3.0
        </proctoralien>
    
        <minigunalien>
            max_health: 100
            armor: 3.4
            bounding_sphere: 27
            spd_walk: 2.5
        </minigunalien>
    
        <predatoralien>
            max_health: 100
            armor: 3.0
            bounding_sphere: 35
            spd_walk: 3.8
            damagepoints: 22
        </predatoralien>
        
        <flameralien>
          max_health: 100
          armor: 4.0
          bounding_sphere: 35
          spd_walk: 2.0
          damagepoints: 4
        </flameralien>
        
        <lightballalien>
          max_health: 100
          armor: 4.0
          bounding_sphere: 35
          spd_walk: 3.0
          damagepoints: 4
          reload: 8
        </lightballalien>
        
        <badassalien>
          max_health: 100
          armor: 170.0
          bounding_sphere: 35
          spd_walk: 3.0
          damagepoints: 5
          reload: 3
          reload2: 30
          collision_x: 16
          collision_y: 16
          attack_distance: 600
          secondary_attack: 180
          visual_distance: 1400
          gun_1_x: -25
          gun_1_y: -40
          gun_2_x: 25
          gun_2_y: -40
        </badassalien>
        
        <ultimate_badassalien>
          max_health: 100
          armor: 150.0
          bounding_sphere: 35
          spd_walk: 4.9
          damagepoints: 5
          reload: 3
          reload2: 30
          collision_x: 16
          collision_y: 16
          attack_distance: 600
          secondary_attack: 180
          visual_distance: 1400
          gun_1_x: -25
          gun_1_y: -40
          gun_2_x: 25
          gun_2_y: -40
        </ultimate_badassalien>
        
        <hiddenwormalien>
          max_health: 100
          armor: 2
          bounding_sphere: 16
          gun_x: 2
          gun_y: -16
          bullet_damage: 12
        </hiddenwormalien>
        
        <slimealien>
          max_health: 100
          armor: 6
          bounding_sphere: 30
          spd_walk: 1
          reload: 40
          damage: 20
        </slimealien>
        
        <car>
          volvo_s80_spd: 5
          volvo_s80_armor: 15
          volvo_s80_bsphere: 50
          
          volvo_xc70_spd: 4
          volvo_xc70_armor: 14
          volvo_xc70_bsphere: 50
          
          volvo_s40_spd: 5
          volvo_s40_armor: 15
          volvo_s40_bsphere: 50
          
          bmw_z4_spd: 4.5
          bmw_z4_armor: 15
          bmw_z4_bsphere: 50
          
          toyota_rsc_spd: 4.5
          toyota_rsc_armor: 15
          toyota_rsc_bsphere: 50
          
          ferrari_spd: 5
          ferrari_armor: 15
          ferrari_bsphere: 50
          
          police_spd: 4.5
          police_armor: 20
          police_bsphere: 50
          
          taxi_spd: 5
          taxi_armor: 15
          taxi_bsphere: 50
        </car>
        
        <playercar>
          playercar_spd: 2
          playercar_bsphere: 20
          playercar_armor: 18
          playercar_rdelay: 3
        </playercar>

        <civilian>
          max_health: 100
          armor: 0.5
          bounding_sphere: 28
          spd_walk: 2.0
        </civilian>
        
        <youko>
          armor: 7
          walk_spd: 4.4
          bsphere: 28
        </youko>
        
        <simon>
          armor: 5
          walk_spd: 4.4
          bsphere: 28
        </simon>
        
        <eric>
          armor: 8
          walk_spd: 3
          bsphere: 30
        </eric>
        
        <fighter>
          fireball_spd: 5
          fireball_alt: 190
          fireball_bsphere: 45
          fireball_armor: 4
          fireball_attackDistance: 150
          fireball_attackDuration: 15
          fireball_gfxId: 500
          fireball_shadowId: 501
          fireball_gunX1: -15
          fireball_gunY1: 0
          fireball_gunX2: 15
          fireball_gunY2: 0
          fireball_bulletId: 4
          fireball_sndAttack: 19
          fireball_evadeLength: 60
          
          minigun_spd: 5
          minigun_alt: 190
          minigun_bsphere: 45
          minigun_armor: 5
          minigun_attackDistance: 250
          minigun_attackDuration: 25
          minigun_gfxId: 502
          minigun_shadowId: 503
          minigun_gunX1: -24
          minigun_gunY1: 6
          minigun_gunX2: 24
          minigun_gunY2: 6
          minigun_bulletId: 6
          minigun_sndAttack: 27
          minigun_evadeLength: 120
        </fighter>
        
        <tank>
          tank1_spd: 2
          tank1_bsphere: 30
          tank1_armor: 30
          tank1_rdelay: 100
        </tank>
        
        <lightfence>
          elec_shock: 14
          elec_damage: 70
        </lightfence>
        
        <mines>
          infantry_damage: 20
          infantry_velocity: 14
          infantry_fragments: 20
          infantry_bsphere: 8
          infantry_detonate: 10
          infantry_senserange: 20
          infantry_range: 120
        </mines>
        
        <decorative>
          minihouse_bsphere: 12
          minihouse_armor: 0.2
          minihouse_corners: 8
          minihouse_bullethits: 1
          minihouse_destroysound: -1
          minihouse_animUid: 205
          
          chair1_bsphere: 18
          chair1_armor: 0.2
          chair1_corners: 12
          chair1_bullethits: 0
          chair1_destroysound: -1
          chair1_animUid: 201
          
          laptop_bsphere: 20
          laptop_armor: 0.2
          laptop_corners: 17
          laptop_bullethits: 1
          laptop_destroysound: 49
          laptop_animUid: 203
          
          monitor_bsphere: 20
          monitor_armor: 0.2
          monitor_corners: 17
          monitor_bullethits: 1
          monitor_destroysound: 49
          monitor_animUid: 206
          
          microwave_bsphere: 20
          microwave_armor: 0.2
          microwave_corners: 17
          microwave_bullethits: 1
          microwave_destroysound: 49
          microwave_animUid: 204
          
          chair2_bsphere: 18
          chair2_armor: 0.2
          chair2_corners: 12
          chair2_bullethits: 0
          chair2_destroysound: -1
          chair2_animUid: 202
          
          chair3_bsphere: 22
          chair3_armor: 0.2
          chair3_corners: 12
          chair3_bullethits: 0
          chair3_destroysound: -1
          chair3_animUid: 207
          
          television_bsphere: 15
          television_armor: 0.2
          television_corners: 18
          television_bullethits: 1
          television_destroysound: 49
          television_animUid: 208
        </decorative>
        
        <barrel>
          bounding_sphere: 30
          armor: 0.6
          burn_time: 120
          burn_time_variance: 40
          shadow_offset_x: -7
          shadow_offset_y: 9
        </barrel>
        
        <stargate>
          bounding_sphere: 48
          armor: 30
        </stargate>
        
        <machinegun>
          bounding_sphere: 32
          armor: 55
          gun1_nose_x: 13
          gun1_nose_y: -37
          gun2_nose_x: -13
          gun2_nose_y: -37
          bullet_damage: 75
        </machinegun>
        
        <guardiantank>
          spd: 1.5
          armor: 22
          bsphere: 40
          gfxUid: 504
          attack_range: 240
          reload: 30
          gun1_nose_x: 15
          gun1_nose_y: -3
          gun2_nose_x: -15
          gun2_nose_y: -3
        </guardiantank>
    </gameobjects>
  
  
    #
    # Define the weapon specs.
    #
    <weapons>
        <rifle>
            reload: 6
            damage: 25
            speed: 16
            range: 900
            radius: 1
            deviation: 0
            hit_sound: 1
            bounce: 0
            trail_fx: 1
            ammopack: 50
            max_ammo: 120
        </rifle>
    
        <shotgun>
            reload: 60
            damage: 29
            speed: 14
            range: 300
            radius: 1
            deviation: 10
            hit_sound: 1
            bounce: 0
            trail_fx: 1
            ammopack: 20
            max_ammo: 40
        </shotgun>
    
        <crowbar>
            reload: 20
            damage: 50
            speed: 12.8
            range: 40
            radius: 2
            deviation: 0
            hit_sound: 0
            bounce: 0
            trail_fx: 0
            ammopack: 1000000
            max_ammo: 2000000
        </crowbar>

        <flamethrower>
            reload: 4
            damage: 3
            speed: 6.5
            range: 200
            radius: 10
            deviation: 10
            hit_sound: 0
            bounce: 1
            trail_fx: 0
            ammopack: 30
            max_ammo: 70
        </flamethrower>
    
        <fireball_1>
            reload: 70
            damage: 17
            speed: 8
            range: 450
            radius: 1
            deviation: 0
            hit_sound: 0
            bounce: 0
            trail_fx: 0
            ammopack: 0
            max_ammo: 0
        </fireball_1>
    
        <minigun>
            reload: 2
            damage: 25
            speed: 17
            range: 800
            radius: 2
            deviation: 0
            hit_sound: 1
            bounce: 0
            trail_fx: 1
            ammopack: 70
            max_ammo: 200
        </minigun>
    
        <uzis>
            reload: 3
            damage: 15
            speed: 16
            range: 500
            radius: 1
            deviation: 0
            hit_sound: 1
            bounce: 0
            trail_fx: 1
            ammopack: 100
            max_ammo: 200
        </uzis>
        
        <grenade>
          lifetime: 200
          damage: 100
          speed: 7
          range: 160
          radius: 1
          hit_sound: 0
          bounce: 1
          fragments: 32
        </grenade>
        
        <tankbullet>
            reload: 100
            damage: 40
            speed: 14
            range: 1400
            radius: 4
            deviation: 32
            hit_sound: 0
            bounce: 0
            trail_fx: 0
            ammopack: 0
            max_ammo: 0
        </tankbullet>
        
        <sentryfireball>
            reload: 20
            damage: 20
            speed: 14
            range: 700
            radius: 3
            deviation: 0
            hit_sound: 0
            bounce: 0
            trail_fx: 0
            ammopack: 0
            max_ammo: 0
        </sentryfireball>

        <sniperrifle>
            reload: 70
            damage: 800
            speed: 48.8
            range: 5700
            radius: 2
            deviation: 0
            hit_sound: 0
            bounce: 0
            trail_fx: 1
            ammopack: 10
            max_ammo: 20
        </sniperrifle>
        
        <rocketlauncher>
            reload: 120
            damage: 800
            speed: 10
            range: 5700
            radius: 3
            deviation: 0
            hit_sound: 0
            bounce: 0
            trail_fx: 1
            ammopack: 10
            max_ammo: 15
        </rocketlauncher>
    </weapons>
</wewantwar_settings>
[END]
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