#
# An animations for the Decorative Kithcen chair 
#
<anim_combine_v1>
  uid: 207

  # Idle animation
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 6110
    </header>
    <body>
      <f> fid: 0 delay: 30 </f>
      <f> fid: 0 delay: 30 </f>
    </body>
  </eng2d_animation>


  # Walking animation. not in use
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 6110
    </header>
    <body>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 0 delay: 3 </f>
    </body>
  </eng2d_animation>


  # Strafe animation. NOT IN USE
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 6110
    </header>
    <body>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 0 delay: 3 </f>
    </body>
  </eng2d_animation>


  # Attack animation. not in use
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 6110
    </header>
    <body>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 0 delay: 3 </f>
    </body>
  </eng2d_animation>


  # Attack and move forward. NOT IN USE
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 6110
    </header>
    <body>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 0 delay: 3 </f>
    </body>
  </eng2d_animation>


  # attack and strafe animation. NOT IN USE
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 6110
    </header>
    <body>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 0 delay: 3 </f>
    </body>
  </eng2d_animation>


  # Dying animation
  <eng2d_animation>
    <header>
      playmode: once
      gfx_uid: 6110
    </header>
    <body>
      <f> fid: 0 delay: 5 </f>
      <f> fid: 0 delay: 5 </f>
    </body>
  </eng2d_animation>


  # Killed animation
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 6110
    </header>
    <body>
      <f> fid: 0 delay: 30 </f>
      <f> fid: 0 delay: 30 </f>
    </body>
  </eng2d_animation>

</anim_combine_v1>
