#
# Animations for Simon
#
<anim_combine_v1>
  uid: 409
  
  # Idle animation
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 72 delay: 3 </f>
      <f> fid: 72 delay: 3 </f>
    </body>
  </eng2d_animation>


  # Walking animation
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 72 delay: 3 </f>
      <f> fid: 73 delay: 3 </f>
      <f> fid: 74 delay: 3 </f>
      <f> fid: 73 delay: 3 </f>
      <f> fid: 72 delay: 3 </f>
      <f> fid: 75 delay: 3 </f>
      <f> fid: 76 delay: 3 </f>
      <f> fid: 75 delay: 3 </f>
    </body>
  </eng2d_animation>


  # Strafe animation. NOT IN USE
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 0 delay: 3 </f>
    </body>
  </eng2d_animation>


  # Attack animation.
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 77 delay: 3 </f>
      <f> fid: 77 delay: 3 </f>
    </body>
  </eng2d_animation>


  # Attack and move forward. NOT IN USE
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 0 delay: 3 </f>
    </body>
  </eng2d_animation>


  # attack and strafe animation. NOT IN USE
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 0 delay: 3 </f>
    </body>
  </eng2d_animation>


  # Dying animation
  <eng2d_animation>
    <header>
      playmode: once
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 78 delay: 3 </f>
      <f> fid: 79 delay: 3 </f>
      <f> fid: 80 delay: 3 </f>
      <f> fid: 81 delay: 3 </f>
    </body>
  </eng2d_animation>


  # Killed animation
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 81 delay: 3 </f>
      <f> fid: 81 delay: 3 </f>
    </body>
  </eng2d_animation>

</anim_combine_v1>
